Urban Rivals
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Ambre

Ambre's apparent calm and serenity hides a destructive power and an iron will. Every war veteran knows her, but city newcomers often make the fatal mistake of underestimating Ambre. They end up learning the hard way that one should never judge an opponent on looks alone.


Leader

These outstanding fighters are equally feared and respected throughout the city. As they don't belong to any clan, they are free to ally themselves with whoever they choose. And having them on side is a huge advantage for any clan that manages to lure them into their ranks. But if two Leaders are in the same team, both their abilities will be negated.

Bonus If you have at least 2 different characters from the Leader clan on your team during a fight, you will activate the Bonus: Cancel Leader

Rare Card - Gift when you reach Level 35
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Ability of Ambre:
Team: Courage, Power +3
All the characters in Ambre’s team receive the Courage, Power +3 ability. When they are played first in a round, their Power is increased by 3 points.
Bonus
Cancel Leader
Your Leader Bonuses are deactivated if you have more than one Leader in your team.

Value on the Market: (min/avg/max)
 At level 1: 19 900 Clintz / 25 603 Clintz / 50 000 Clintz
 At level 2: 200 000 Clintz / 50 099 999 Clintz / 99 999 999 Clintz
 At level 5: 21 966 Clintz / 9 580 845 Clintz / 99 999 999 Clintz

 Browse 37 Market offers

First development of the 5 of this character’s different developments: