First development of the 4 of this character’s different developments:

  • RescueShirleypicture
    4Ability unlocked at
    1Support: Attack +3
  • RescueShirleypicture
    4Ability unlocked at
    3Support: Attack +3
  • RescueShirleypicture
    5Ability unlocked at
    4Support: Attack +3
  • RescueShirleypicture
    6-6 Opp Damage, Min 4
    6Support: Attack +3

Ability of Shirley:

-6 Opp Damage, Min 4

If Shirley loses their fight, the Damage inflicted on Shirley’s owner will be reduced by 6 points or up to a minimum of 4. If the winning character’s Damage points are lower than or equal to 4, then the Ability has no effect.



Support: Attack +3

Rescue’s attack points are increased by 3 points for each character belonging to Rescue’s clan and who is part of their team. Remember that Rescue is also taken into account.

18 comments about Shirley

Saturday 22/09/2012, 12:05

The damage reductions started to be funny. The next card might have -20 opp. Damage, Min 8

Friday 21/09/2012, 20:07

...if you ask me, Scott Ld has just been made totally redundant.

Tuesday 25/09/2012, 04:36

Shirley you could have made a better Rescue card. That pun was worth it.

Tuesday 22/01/2013, 03:36

I actually like Shirley. I think that people look at her, see her 6 power and min of 4 and then just leave. What they don't realize is that 6 power is a Rescue common and there is a -6 to that min of 4.

Granted, it has no effect when your life is below 5, so just play her before then. If your opponent decides to open with Avola, cut her damage to a more manageable 4-5. Almost all of the Fang Pi and Ja Junta cards are somewhat effected by Shirley (eliminating their common 5 and 7damage two hit KOs), heck Shirley even stops Ghumbo in his tracks (never mind Kolos)

Lastly, Shirley has 6 damage. 6 damage is considered a lot, even in Elo. That means she is also a pill drainer/DR inducer as your opponent will most likely not want to get hit.

To end, Shirley is a versatile card that can easily play with your opponent's mind. Her flaws (low power, SoB) are shared throughout her clan (which favors low pill battles). If you want a card that wins every single fight, then Rescue is not the place to look.

Saturday 06/04/2013, 23:52

Surely you can't be serious!
I am serious...and don't call me Shirley...

Sunday 11/08/2013, 08:15

Does anyone else think that Rescue really needs a pill manipulator? Does anyone else think that Rescue needs a replacement for Elvira since she was the only pure SOA of Rescue? Well, I don't think staff will give us our SOA back, but what they COULD do in the mean time is give Rescue a three star pill manipulator, something like a 8/2 or 7/3 -/+ 2 pillz OR maybe even a defeat card like a 7/3 or 6/4 defeat: -/+ 1 pillz or a 7/2 or 6/3 defeat: -/+ 2 pillz. I honestly feel like these would be excellent new Rescue cards that wouldn't be too overpowered, maybe the defeat: +/- 2 pillz cards are asking a bit too much, but if Junkz can have a card like Tremorh, I think that Rescue should be able to have a similar card with slightly lower base stats. That's enough of my rant. Hopefully this will get rated up enough so others can see. Thanks for taking the time to read this guys.

Wednesday 10/10/2012, 22:34

The Kolos stopper? Meh I tried.

Saturday 27/10/2012, 03:42

Reminds me of miss frizzle from the magic school bus

Wednesday 05/06/2013, 08:26

You people really have no clue how stupid this card is in standard DT.

Shirley from me to you, remove yourself from the game.

Monday 01/10/2012, 01:28

~Eloxia Reviews~
Shirley 6/6 4* Ability: -6 Opp damage min 4.
"and don't call me Shirley.."

♥-6/6 is semi-solid stats, her bonus makes up for it.
♥-High damage reduction.
♥-Travis Ld for Rescue?

♥-High min makes her ability pretty much useless in any T1 set-up.
♥-I don't think her 6 power will do much in T2
♥-Does UR just hate Rescue? Give them all the bad cards :[.

Overall I give her a 6/10. She isn't that good of a card, 6 power is meh, Min 4 is meh, this card is meh.