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Mylka

The main problem with yetis is that they’re not good in temperatures above 5ºC; leaving Mount Glatz for Clint City would never have been possible before the invention of microclimate generators. These imposing 440 pound machines keep the ambient temperature close to 0ºC. And who better to transport them on mission than Mylka? This little girl is a real force of nature who’s already shifted giant rocks to shore up her village, so for her this little backpack is really nothing more than child’s play!

  • Released on Friday 02/11/12
    Common Card - Available at the Shop
    Illustrator: shinmako
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    No mission
    Ability of Mylka:
    -3 Opp Attack, Min 3
    The opponent’s Attack points are reduced by 3 points or up to a minimum of 3. If the opponent’s number of Attack points are lower or equal to 3, then the ability has no effect.
    Bonus
    Revenge: Power And Damage +2
    If a character belonging to the same team as Frozn loses a round, in the next round, the Power and Damage of Frozn will be increased by 2.

    At level 1: min 235 Clintz
    At level 2: min 233 Clintz
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Frozn

Just as they were leading a peaceful life at the top of Mount Glatz, the Frozn were struck down by a strange malevolence. Pollution coming from Clint City caused a heat wave that destroyed their ecosystem and upset their lifestyle: a delicate symbiosis of men of the mountains and techno-loving yetis. So, led by the glacial Kalindra, the Frozn are marching towards the city to cast a chilling effect on the inhabitants of Clint City...

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First development of the 2 of this character’s different developments:


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