As a specialist in tracking down wanted persons and as a diving enthusiast, Palmer’s father was a much respected member of the Sentinel. But one day, while working on a case that involved bodies being dumped in the sea by the Montana clan, he disappeared without a trace. Palmer was just twelve years old at the time… Scarred by this tragedy, he decided to pick up where his father had left off. His inquiries led him to Tino, who was mixed up in a number of cases of missing persons…
  • Released on friday 14/12/12
  • Illustrator: Ples001
  • Uncommon Card Available at the Shop
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Power of Palmer:

Stop: Damage +3

If Palmer’S ability is cancelled by the opposing character, Palmer'S damage is increased by 3 points.


Bonus :

Attack +8

Sentinel's Attack points are increased by 8 points. (Remember: Power * Pillz = Attack)

First evolution of the 4 different evolutions of this character :

  • SentinelPalmerpicture
    Power4AbilityUnlock ability at
    Damage2BonusAttack +8
  • SentinelPalmerpicture
    Power5AbilityUnlock ability at
    Damage3BonusAttack +8
  • SentinelPalmerpicture
    Power6AbilityUnlock ability at
    Damage5BonusAttack +8
  • SentinelPalmerpicture
    Power7AbilityStop: Damage +3
    Damage7BonusAttack +8
62 characters
missions icon 28 missions
Bonus Attack +8
The members of Sentinel have one burning goal: to bring law and order back to the streets of Clint City! And if they have to set fire to the town and bathe it in blood to do so… then that’s exactly what they’ll do.
  • At level 2: min 7 995 Clintz
  • At level 3: min 6 198 Clintz
  • At level 4: min 5 230 Clintz
  • At level 5: min 5 165 Clintz
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19 comments on Palmer

Sunday 16/12/2012, 20:13

If you want to see hidden character artwork, open the first image in a new tab or window. Then in the image code look for N1 or N2. (For example, Notice that it shows the clan and name of the character before the N2. Change the N2 to N3, N4 or N5 and you should see the artwork of that level.)
Please note that this method won't give you the full artwork, just the shaded artwork seen on the card.

Tuesday 09/04/2013, 21:19


Thursday 27/12/2012, 05:03

This is glorious, better than most other 5* options for the sentinels in ELO, IMO. It's obviously worse than Hawk, maybe Copper if you are into that kind of thing, but those have an undefined ban, so...
I happen to like Stop: abilities, but only if the card is good enough on it's own. This obviously disqualifies most Stop: cards, but guess what? Palmer has average stats for a 5* card. 7/7 is pretty good, solid stats. Now, it has the Sentinel bonus, so you don't have to worry a lot about attack modifiers, unless they are ridiculous, like Dr Falkenstein or Stella/Miss Stella.
Okay, enough about the base stats of the card. When stopped, it has the potential to 1HKO in regular formats. Still, it's fearsome damage is very, VERY dangerous in ELO. 10 damage sort of hurts in a format where cards have 4-5 damage, average. Sadly, the only way for it to reach it's full potential is to face GHEIST/Roots. Jeena would leave this as a 7/6, same fo Ksendra. Not bad, huh?

Wednesday 30/10/2013, 17:20

@KurO ReapeR
Situation where palmer is much better than havok: SOA
Situation where palmer is better than havok: protection power
Situations where havok is better than palmer: all else
Situation where havok is much better than palmer: opponent power 6 and less 5 stars, power 5 and less , all stars and all -opp power ability cards ( like claeus cr and trish and oshitsune )

and lets not forget that sentinel is a +8 attack clan , so -2 opponent power is better than +2 power, not to mention that havok has it as minimum 1, and palmer is just 1 ( not 2 power ) stronger

Finally Havok is rare with palmer uncommon ( thats another plus for the price difference)

so with the exception of the 10 weeks a year where gheist and roots have legendary missions, it is logical for havok to cost 10 times as much as palmer... and during those 10 week maybe 3 times as much

Sunday 15/02/2015, 09:57

You know I think he'll have some serious therapy to go through after even just seeing Tino

Monday 24/12/2012, 13:22

If you read the comics of this game, it is based on Sentinel versus Gheist usually.
In comics, Sentinel always beats Gheist.

But we all know that Gheist clan owns Sentinel in the game.
- Copper becomes dwarf against Gheist,
- Chloe and Miss Chloe become pathetic,
- Coby hits only 3,
- Owen loses his threat,
- Tobbie poor Tobby,
- John and Katja has 5 power
against Gheist.

Moreover most of Ghiest clan member have strong power manipulation and that make Sentinel's +8 attack bonus insufficient.

Now the game is adding Stop cards to Sentinel for the logic of comics.
- Kyle becomes 2* card with 7-5 stats .
- Flinch becomes a 3* Caelus Cr against Ghiest and can't lose a round with his bonus.
- Malia creates 9 life points.
- Zhang becomes 4* card with 7-8 stats.
- And now Palmer is 7 power card with 1HKO without fury against Gheist.

Yes we all know that, Stop: cards will not be preferable by too many people since there are 2 SOA clans but 20 other clans. That's why these cards can be used only in Gheist and Roots weeks.

Wednesday 19/12/2012, 09:44

he reminds me of howie mendel

Tuesday 25/12/2012, 23:31

A Sentinel that 1HKOs...Now I´ve seen everything.

Sunday 16/12/2012, 21:26

For anyone that thinks the staff hate Sentinel because of this card, please notice something: Owen stops being standard in January. Palmer is merely to replace the spot Owen had in the standard rotation. Granted no one used Owen after Sammy came in, Palmer is still the replacement uncommon 5 star for standard.

Monday 17/12/2012, 10:16

+1 BZ spikex

I understand how he seems similar to Zhang, but imho for just 1 more star, getting 3 base damage is seriously worth it. Zhang has fierce competition for the 4* spots, but for 5* palmer is quite good, especially for standard.
Furthermore, considering how hawk and copper seems to be banned regularly, having a 5* 7/7 card option is pretty good for the sentinels.

well if the sentinels get a scuba diver, imho the GHEIST should get a submariner - would fit in the whole evil organization scheme and then palmer can be the technical diver to disable their submarine hahah

Friday 21/12/2012, 09:57

@ Artix PB

Or just go here and click on the card you want to see to get a nice enlarged version of the unshaded art for any level.

Friday 21/12/2012, 17:36

wa!! 1 more card against stop ability and this one is good.

Wednesday 26/12/2012, 18:38

He's like Dacote....but needs fury to 1HKO.
Everyone usually have at least 1 SOA in their deck so even if you're not planning on 1HKO, if your opponent goes first they won't dare to use the SOA card and you can pill another high damage card like Coby or Havok. Anyways nice to have variety in a clan to counter all situations.

Thursday 31/01/2013, 21:50

Next thing you now hes going to be elo ban!!!

Saturday 02/03/2013, 18:39

why is his price so low? he is a great card. 7/7 base, SOA blocker, potential for a 1HKO.....

Clint City, day.