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Sabia

Generally when you spend all your time falling from the sky through the clouds, you end up turning it into an art form. And that is certainly the case for Sabia, who falls behind enemy lines like a dark night. She has the Grace of a swallow, as light as the wind, and the destructive force of a battleship, wiping out everything in its path.

  • Released on Friday 25/01/13
    Uncommon Card - Available at the Shop
    Illustrator: RoyalChu
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    No mission
    Ability of Sabia:
    Support: -1 Opp Damage, Min 2
    If Sabia loses their fight, the Damage inflicted on Sabia’s owner will be reduced by 1 points or up to a minimum of 2 for each character belonging to Sabia's clan and who is part of their team. Remember that Sabia is also taken into account. If the winning character’s Damage points are lower than or equal to 2, then the Ability has no effect.
    Bonus
    Damage +2
    La Junta’s Damage points are increased by 2 points. (Remember: Damage points are inflicted on your opponent if you win the round)

    At level 1: min 1 473 Clintz
    At level 2: min 1 537 Clintz
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La Junta

These light-hearted, loudmouthed fighters are as nimble in their actions as they are in their wisecracks. As supporters of a strong regime, these soldiers have decided to bring society into line, starting by shaving the heads of the wimpy youth. In the long term, they’d be more than happy to take over the running of the government from those “bunch of morons”.

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First development of the 2 of this character’s different developments:


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