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u Plunk

Released on Friday 05/04/13

Plunk is THE master of cutting class in the Skeelz academy. No enchanted doorway, magic barricade or bewitched window can resist his physical strength or the anti-magic poison contained within his thorns. Greem has therefore asked Chwing to put a stop to the young delinquent before he leads the other students astray. And ever since, the furious fighting between the two students has become the number one entertainment in the school yard!

First development of the 3 of this character’s different developments:

  • SkeelzPlunkpicture
    4Ability unlocked at
    1Protection: Ability
  • SkeelzPlunkpicture
    5Ability unlocked at
    3Protection: Ability
  • SkeelzPlunkpicture
    8Defeat: -2 Opp. Pillz, Min 4
    4Protection: Ability

Ability of Plunk:

Defeat: -2 Opp. Pillz, Min 4

If Plunk loses the fight, the number of Pillz of the player controlling the opposing character will be reduced by 2 Pillz, or up to a minimum of 4. If the number of Pillz of the player controlling the opposing character is lower than or equal to 4, the ability will have no effect.



Protection: Ability

The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

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34 comments about Plunk

Friday 05/04/2013, 12:53

A Wild Quilfish appears.

Friday 05/04/2013, 16:16

Every time I play with Skeelz I have a hard time picking my 3*. Now it is Even Harder.

Card very similar to Andy Ld though

Friday 05/04/2013, 16:58

Plunk 8/4 defeat: -2 opp. pillz min. 4 as his ability, and protection: ability as his bonus

- 8 power is solid for a 3 star
- 4 damage (6 with fury) hurts the enemy.
- defeat based cards strengthens your revenge cards, his ability reduces your opponent's pillz by 2, up to a min of 4 which is useful in battles.
- and his unique ability stays, due to his bonus.
- I love his art. ^_^

- a lot of competition, Chiara Cr and Sandro has that raw power, Praxie is immune to DR.

Overall: 8.5/10. Pill manipulation is always fantastic and that solid 8 power is always desired for a 3 star. 4 damage is completely fair for a 3 star. His ability to reduce pillz when defeated strengthens your revenge cards and gives a disadvantage to your opponents. Having solid stats and ability like that, means that winning and losing doesn't matter. Good card.

Friday 05/04/2013, 14:44

Plunk, what a nice way to form a new name from the word punk, just adding one more letter :eek:

Tuesday 11/06/2013, 15:33

Plunk, chunk? Chunky Plunk :3

Now when I first saw this quillfish I was very on edge about him. I thought little of him to be honest, considering him another bench warmer in the Skeelz collection (they have a considerable, scary number of them....f*** you Todd) But as I began to play with him I realised the potential this little gem holds!!!

Just like the fish this guy is a little pest in your hand. With him sitting their, the opponent has to be very careful about over-pilling or even making a simple pill error. A 3-4 pill can suddenly become 5-6 pillz wasted because of this guy so use his annoying dead pill ability to your advantage!! Sitting him alongside Aylen or Greem or any other threat from any clan makes your opponents first move very heart-throbby as he must make a decision....to pill or not to pill?

But his advantage does not stop there...Unsure of your first move? lot's of annoying low pill walls on the opponents side? Chuck Plunk out with a few pillz and force their hand. If you lose big deal, they must have pilled a couple which has now turned into a big waste, or a free 2-4 damage..It's a win-win really

Competition is the only real problem but I put him as a definite staple for the Skeelz coming in at #2 for the 3* slot behind miss Chiara Cr, who is just godly. He can even be used as a nice little splash card as well!!

Overall? This fat bastard really is the definition of a well-balanced, solid card. He isn't OP but he can sure f*** with your opponents mind and leaving him in a daze. With his counter-attack strategy and his offensive strike he's a great 'win win' card and a brilliant addition to the Skeelz.

Wednesday 24/04/2013, 01:45

@afrojaxx HE'S NO QUILFISH! If that was true Amiral Coco would be a hoothoot:smirk:

Thursday 09/04, 18:20

Perma Ban?!?!?!?! WTF UR, he's not even overpowered

Saturday 06/04/2013, 03:27

Punk clunk Plunk ;__; Sounds weird

8 Power
4 Damage
Ability - Defeat : -2 opp. pillz, min. 4
Bonus - Protection : ability

Pros - Solid 8 power pairing up with 4 damage for a 3* is good. The ability is awesome since it is a pillz manipulator when this card lose, it will reducing 2 of your opp. pillz min. 4!!! :shock:

Cons - Probably turn, don't play him at turn 3 and 4. Min. up to 4 is just ok. Use him for attacking? DR problematic :-/

Overall - 7.5

Competition is not really a big deal using Skeelz. This card can synchronize with Skeelz revenge!!! Reduce your opp. pillz and pillz advantage? Love that :-d Use him if you use REVENGE!!! :nosey:

Saturday 06/04/2013, 21:34

Having 8 power means you need to pill high to beat him, and his ability continues the pill loss.
If you refuse to pill and just take the hit that is 4 damage, which is a good number.
Basically when you play him you are allowed to yell "WHAT'CHU GONNA DO, Plunk?"