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Shazam

Found by Boris in an antique store, the Shazam machine would happily read the future in exchange for just a few Clintz. Cheap and to the point, his predictions more than satisfied his customers. But for some time now, Shazam's séances always seem to take a grisly turn. As a result, the master of ceremonies is beginning to wonder if perhaps Mira isn’t somehow involved, given that she didn’t take very kindly to the machine making off with her clientele.

  • Released on Friday 03/05/13
    Common Card - Available at the Shop
    Illustrator: Ples001
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    No mission
    Ability of Shazam:
    Copy: Bonus Opp.
    When Shazam is engaged in combat with another character, his “Copy: Bonus” ability is replaced by his opponent's Bonus. If the opponent’s Bonus is not activated, then this ability has no effect.
    Bonus
    Poison 2, Min 3
    If Freaks wins the round, at the end of each of the following turns the opponent will lose 2 Life point(s) if he/she has more than 3 Life point(s). If the opponent has 3 or less Life point(s), the poison effect is not triggered.

    At level 1: min 436 Clintz
    At level 2: min 444 Clintz
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Freaks

Having been around in Clint City since anyone can remember, the Freaks Circus offers unbelievable daytime shows for you and your kids, including fire breathers, knife throwers, big cats and magicians! But when night falls, the show turns into something quite different which, let’s just say, is not recommended for the weak at heart… Come see the Freaks; you're in for a big surprise!!!

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First development of the 2 of this character’s different developments:


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