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Flint

Maintaining one’s chic and sang froid under any circumstances is no easy task when you’re surrounded by badly brought up country bumpkins who have a nasty habit of getting into fights for no apparent reason. But Sir Flint isn’t just any old poseur. His mastery of Bartitsu has made him an opponent to reckon with, who’ll have you on the floor in less time than it takes to relight his pipe. And just in time for tea, if you please.

  • Released on Friday 09/08/13
    Common Card - Available at the Shop
    Illustrator: Arcto Picto
    You don't have this character in your collection.
    No mission
    Ability of Flint:
    Heal 1 Max. 16
    If Flint wins the round, at the end of each of the following rounds the player controlling Flint will earn 1 Life point(s) if he/she has fewer than 16 Life points. If the player controlling Flint has 16 life points or more, the Heal effect is not triggered.
    Bonus
    +2 Life
    If Jungo wins the fight, the player controlling Jungo will win 2 Life points at the end of the round.

    At level 1: min 576 Clintz
    At level 2: min 582 Clintz
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Jungo

Life for the animals in Clint City’s Zoo was turned upside down the night the meteorite “JNGA XII” crash landed on their cages. In the moments after the crash, radiation emitted by the huge rock, mixed up the DNA of all the creatures in the vicinity. Half-man and half-animal, the Jungo unite behind Ongh and swear to never return to their cages.

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First development of the 2 of this character’s different developments:


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