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c Scooty

Released on Friday 01/11/13

No Nam has embarked on setting up a recreation center for young cub scouts. It goes without saying that the activities on offer are extremely varied: obstacle courses, forest survival and a host of other death-defying educational tests. With his practical sense and domineering ways, Scooty has quickly risen to head of the pack in his new obsession to gain his badges!

First development of the 2 of this character’s different developments:

  • La JuntaScootypicture
    4Ability unlocked at
    1Damage +2
  • La JuntaScootypicture
    7+1 Atk Per Pillz Left
    2Damage +2

Ability of Scooty:

+1 Atk Per Pillz Left

The Attack points of Scooty are increased by 1 points for every currently remaining Pillz owned by the player controlling the character at the beginning of the round.



Damage +2

La Junta’s Damage points are increased by 2 points. (Remember: Damage points are inflicted on your opponent if you win the round)

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13 comments about Scooty

Sunday 23/02/2014, 11:34

Artist got banned? :P

Friday 01/11/2013, 13:27

Meet Scooty, the level 3, La Junta Cub Scout..."
Nice UR. Sorry, gotta criticize your at every turn.
Also, I was hoping that Swiss Army Knife he's packing had a club...so he could be a Club Scout...get it? ^__^

Friday 01/11/2013, 18:54

Lol a lightsaber on his swiss army knife

Friday 01/11/2013, 21:52

I predict mistakes between Scooty and Scotty

Sunday 12/01/2014, 21:08

Good 2*
that's my review :thumbsup:

Saturday 02/11/2013, 01:37

Now, in the epic future fails of people saying Scooty as Scotty,an (not so) epic war begins!

Scotty,the Jesus Man rhino, VS Scooty, the crazy war boy with a random Swiss Knife!

Who will win?!

Thursday 07/11/2013, 07:08

Scooty.....Did some people actually say he's like not that good?

I guess they're right though Scooty isn't good....he's amazing!!!!!!

Thank you UR for finally giving La Junta another attack manipulation card, now they can fight head on with some of the nastier Attack clans. Die Rescue die!!!
Generally if you haven't played any pillz he'll have a + 12 attack backing him up which is Montana level and i Don;t see any Montana or Rescue sporting a 7/4 2*!!

His flaw is obviously that later on he becomes less useful but how much is 'less useful'? Anything above 7 pillz gives him an advantage over 7 powered cards
Sure I guess if he's in the last round he's not very good but the game would most likely be resolved by then anyway.

Verdict is pretty obvious!
Attack manip? Head to head I'll beat em
2* with better stats and ability than some 3* cards....thank you!

#1 2* in Half and he comes in #3 in mono behind Thormund and Sabia (Both are very good)

9/10...There's really nothing more you can ask for without him being banned

Thursday 17/07/2014, 11:10

1 pill 19 attack + 4 damage. SOB doesn't hurt because you only invested 1 pill into it. SOA sorta hurts, but you still have 7 power. Solid two drop. Don't know why everyone is making detailed reviews.

Wednesday 04/06/2014, 05:40

Scooty AKA "The bluff checker"

I never have to commit many pills to get him to a decent starting score 4 pillz = 28 + 13 attack = 41. He gets over looked because if he isn't played in the first or 2nd turn he comes pretty much useless. But while your pills are stacked he is a beast and most powerful player in the entire deck in a no pill 1v1. Although his weakness is when used with low pill count or against SOA his purpose is far more valuable than any other low star card. I like to call him "the bluff checker" In the first or second turn (preferably first) if you think the opponent is bluffing simply throw in Scooty and put 1-4 pills in there and find out what your opponent is up to. Without Scooty La Junta has no "bluff checkers" against other attacking or - attacking teams. He is best in the deck on the first turn so use him wisely as the longer he stays out there the faster his value drops as your pillz begin to decrease either by you or your opponent.

Sunday 03/11/2013, 01:36

Meet Scooty, the level 3, La Junta Cub Scout...
it just 2*