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r Sir Barks

Released on Friday 15/11/13

It’ extremely hard to get into the exclusive Uppers’ club. However, the fortunes of poultry merchant, Sir Barks, have rocketed, leaving him literally rolling in Clintz. Rumor has it that either a witch gave him a lucky Clintz in exchange for a duck confit or the Montana clan wiped out the competition for him. Whatever it was, when you can buy the silence and fame of the “richest man south of Clint City”, no one can really object!

First development of the 4 of this character’s different developments:

  • UppersSir Barkspicture
    3Ability unlocked at
    4-10 Opp Attack, Min 3
  • UppersSir Barkspicture
    4Ability unlocked at
    5-10 Opp Attack, Min 3
  • UppersSir Barkspicture
    6Ability unlocked at
    5-10 Opp Attack, Min 3
  • UppersSir Barkspicture
    7Protection: Power
    5-10 Opp Attack, Min 3

Ability of Sir Barks:

Protection: Power

The Power of Sir Barks cannot be reduced by an opposing character while the Protection ability is activated.



-10 Opp Attack, Min 3

The opponent’s Attack points are reduced by 10 points or up to a minimum of 3. If the opponent’s number of Attack points are lower or equal to 3, then the ability has no effect.

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13 comments about Sir Barks

Friday 15/11/2013, 11:39

Based of Scrooge McDuck, he's named after his creator, Carl Barks. DuckTales, woohoo!

Friday 15/11/2013, 16:10

Life is like a hurricane, here in Duck Burg
Race cars, lasers, aeroplanes, it's a duck blur
Might solve a mystery, or rewrite history!

Duck Tales (woo oo)
Everyday they're out there making,
Duck Tales (woo oo)
Tales of daring-do bad and good
Duck Tales (woo oo)

When it's seems they're headed for the final curtain
Bold deduction never fails, that's for certain
The worst of messes become successes!

Duck Tales (woo oo)
Everyday they're out there making,
Duck Tales (woo oo)
Tales of daring-do bad and good
Duck Tales (woo oo)

D-D-Danger lurks behind you
There's a stranger out to find you
What to do? just grab on to some

Duck Tales (woo oo)
Everyday they're out there making,
Duck Tales (woo oo)
Tales of daring-do bad and good
Duck Tales (woo oo)

Not pony tails or cotton tails
No, Duck Tales (woo oo)

Friday 15/11/2013, 14:09

Although i prefer the Uppers bonus to the Montana bonus, this card pales in comparison to Desmond

Tuesday 29/04/2014, 20:34

Oh boy, Sir Barks. How I want to like you.

-7 Power is great, albeit nothing too special nowadays. 7 is high for an Uppers unit, but only average for 4*'s. Bonus makes this even better, making All Stars dependence on their bonus hurt them.

-Bonus helps avoid sneaky Power reducers from all the clans not using SoA such as Caelus Cr or Tula.

-5 Damage is okay, nothing too special. Average of the Uppers 4*'s. Uppers like 6 damage to get a 2HKO w/o using Fury, but Sir Barks can't deliver that.

-Unstoppable: Power coupled with the Uppers Bonus is a nice combo, forcing pills out against everything that isn't an All-Stop.

-The biggest Con with Sir Barks is competition. Uppers has MANY other 4* characters to choose from, and all of them do Sir Bark's job better.

-Jackie Cr is better in every way except price. Point to Jackie.

-Wayne Stark feels the exact same as Sir Barks, because he basically is. They both have the same Power, Damage, and Style of Ability, but Protection:Bonus is MUCH better than Protection:Power if for nothing more than the usage of SoB clans like Piranas. Half a point to Wayne Stark/Half a point to Sir Barks, sinceit is more of a playstyle-current meta choice between the two.

-Beetenka is 7/4 but can be 7/6, allowing for the lovely 6 damage needed to 2HKO. Obviously weak to SoA, but it is excusable since the opponent won't always have a SoA. Point to Beetenka, although she IS outclassed completely by Kazayan.

-Maurice and Jody are both DR's with similar stats to Sir Barks, at 7/5 and 6/6 respectively. Maurice has the same stats as Sir Barks, and can fill the role of Defender as base and Attacker (with 5 damage afterall) in a pinch. Jody isn't nearly as good as Maurice, but she does have 6 Damage, which is coveted for fury-less 2HKO's. Point to Maurice and Jody.

-Kazayan is basically a 4* version of Oxen, except he has a life loss minimum of 0. In comparing the two (Kaz and Barks) we have to choose between 1 less solid damage for a loss of life ability and a vulnerability to power manipulation and SoA. Despite his flaws, Kazayan dodges DR, has solid stats, can reach 2HKO without fury due to his ability, and is just better than Sir Barks. Point to Kazayan.

-Zlatar is a mediocre 3/8 with SoA, and despite having lovely damage and the Uppers bonus to help him win fights, he just isn't very good with his wimpy 3 power. Point to Sir Barks.

-Nellie is fantastic, having two kinds of reduction and 6 damage. In a fight between the two Sir Barks would win thanks to his ability, but it doesn't excuse Nellie's effectiveness in just about every other scenario. Point to Nellie.

Overall points: 1.5 out of 8.

Art Score: 8/10.

Maybe I'm being generous here, but I REALLY like Sir Bark's art style, and the progression of wealth in his development. And I like his cane.

Verdict: 6.5/10

I wanted Sir Barks to be good, I really did. But he is just simply outclassed by EVERY Uppers 4* that isn't Zlatar or maybe Jody, and if you wanted you could just pick up one of the others. Don't buy Sir Barks, buy Wayne Stark since he is cheaper, or get someone else like Maurice or Nellie.

Sir Bark's good stats are no excuse for a crappy ability and that puts him in my shoebox forever.

Monday 18/11/2013, 02:43

His first three levels are 1/1...I have never seen that before...

Tuesday 19/11/2013, 18:36

Mr. Burns?

Sunday 07/06, 15:51

Why are people comparing Sir Banks to Wayne Stark?
They aren't the same - Sir Banks is much better and much more versatile
Okay so Wayne Stark is better against SOB but that's if he has his bonus
If your not using mono Uppers then there is always a chance that Wayne Stark won't have his bonus - meaning his ability is useless
Also some of the best cards in the game are power reducers - Caelus Cr for example is no problem to Sir Banks
Just imagine playing against Spyke or Valter Bianco and your power is brought down to 4
Yes Wayne Stark will still have his bonus - but so would Sir Banks plus his power wouldn't be effected either
Even against other Uppers like Nellie or Herman - Sir Banks has the advantage
So Wayne Stark is better against SOB and SOB clans such as Nightmare or Piranas and Sir Banks is only better agasint power reducing clans which is only All Stars - but even then Sir Banks might not be that great against Piranas but Nightmares have a good few power reducers which Sir Banks is still good against - Oshitsune for example

So no - I don't think Wayne Stark and Sir Banks are the same even if it had been for the face Sir Banks can still be used in half decks and have an ability makes him better but the fact he can take down some big powerhouses makes him good
Of course i'm not trying to over-hype him as Uppers have some amazing and better 4 star cards in their clan which i would personally choose over Sir Banks however comparing him with Wayne Stark isn't right

Friday 15/11/2013, 13:01

His ability should be: Protection: Power and Damage, whereas it's a rare card.

Friday 15/11/2013, 18:33

I guess he is Sr. Burns from "The Simpsons" or Scrooge McDuck from "Duck Tales" or maybe A FUSION of both! :*:

Monday 18/11/2013

Desmond > Sir Barks