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Hemdall

In living student memory, no one has ever been able to slip past Hemdall during a school curfew. The gatekeeper is everywhere and nowhere, all at the same time, being able to suddenly materialize out of the Puff of a cigarette or the fog that envelops the school at nightfall. Rumor has it he is the defender of a secret to which only he and a few professors are privy, and which only his gates of smoke can reveal. Perhaps this secret might uncover the source of Andy Ld’s power that a great many people would very much like to acquire for themselves...

  • Released on Friday 29/11/13
    Rare Card - Available at the Shop
    Illustrator: Quirkilicious
    You don't have this character in your collection.
    No mission
    Ability of Hemdall:
    Defeat: + 3 Pillz
    If Hemdall loses the fight, the player controlling Hemdall will win 3 Pillz at the end of the round.
    Bonus
    Protection: Ability
    The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

    At level 2: min 20 715 Clintz
    At level 3: min 19 894 Clintz
    At level 4: min 20 377 Clintz
    At level 5: min 20 295 Clintz
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Skeelz

In the Skeelz Academy, all subjects are given equal importance. Whether it’s the art of combat, mastering Space and Time, controlling the Mind, Nature studies or Death exploration, nothing is discounted. And to ensure the same tolerance reigns in the streets as in their Academy, the Skeelz are putting their neutrality to one side for the moment to bring about peace...through the force of their punches, of course.

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First development of the 4 of this character’s different developments:


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