Urban Rivals
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You Don’t often run into the treasurer of the Piranas’ ship. It has to be said he mainly shuts himself away in a dingy little cabin working on the clan's accounts. For Bloodh it couldn't be clearer: the less you see of him, the better! Because all it takes is a visit from Parmabarb for complete Mayhem to break out on deck. He starts galumphing and humphing around the place, declaring there’s not a single kopek left in the coffers and it's amazing to see that just a word from this old fellow is enough to send the crew packing in search of new adventures!

  • Released on Friday 13/12/13
    Rare Card - Available at the Shop
    Illustrator: nemostar
    You don't have this character in your collection.
    No mission
    Ability of Parmabarb:
    Defeat: -2 Opp. Pillz, Min 3
    If Parmabarb loses the fight, the number of Pillz of the player controlling the opposing character will be reduced by 2 Pillz, or up to a minimum of 3. If the number of Pillz of the player controlling the opposing character is lower than or equal to 3, the ability will have no effect.
    Stop Opp. Bonus
    The opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.

    At level 1: min 20 616 Clintz
    At level 2: min 20 775 Clintz
  • Day


After scouring the oceans of the globe for many a long year, Captain Bloodh's Piranas have finally cast anchor in town – time to stretch their legs out a bit and let their hair down! Noisy, aggressive and thieving (well, they are pirates after all), they’ve been quick to make enemies, and the odd friend. But all in all, they’re having such a good time, they’re in no hurry to head back to sea.

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First development of the 2 of this character’s different developments:

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