• Released on friday 07/03/14
  • Illustrator: Ples001
  • Uncommon Card Available at the Shop
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  • Polit arena icon Allowed in EFC up to Polit arena
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Power of Kent:

+1 Atk Per Pillz Left

The Attack points of Kent are increased by 1 points for every currently remaining Pillz owned by the player controlling the character at the beginning of the round.


Bonus :

Protection: Ability

The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

First evolution of the 2 different evolutions of this character :

  • SkeelzKentpicture
    Power5AbilityUnlock ability at
    Damage2BonusProtection: Ability
    Allowed in EFC up to Polit arena
  • SkeelzKentpicture
    Power6Ability+1 Atk Per Pillz Left
    Damage3BonusProtection: Ability
    Allowed in EFC up to Polit arena
58 characters
missions icon 24 missions
Bonus Protection: Ability
In the Skeelz Academy, all subjects are given equal importance. Whether it’s the art of combat, mastering Space and Time, controlling the Mind, Nature studies or Death exploration, nothing is discounted. And to ensure the same tolerance reigns in the streets as in their Academy, the Skeelz are putting their neutrality to one side for the moment to bring about peace...through the force of their punches, of course.
  • At level 1: min 4 216 Clintz
  • At level 2: min 4 788 Clintz
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33 comments on Kent

Sunday 09/03/2014, 07:17

@bowlake Friday 07/03, 08:26

Stop... Just stop, what kind of complaining is this? If you think Skeelz are weak simple avoid using this clan, there is 23, I said 23 others clans to choose, what do you want? Strong cards who can equal fight the others clans and never fear SOA or SOB? Skeelz are balanced, and they are about being solid, not too strong, but also never too weak, if they don't fit your playstyle, there is 23 others for you, stop complaining about anything

Sasha, Chiara, Praxie, Dr Falkenstein, Sandro, Minerva, Corvus, all those cards are amazing for my eyes and with the exception of Chiara the bonus is extremely useful, but you really want them to hit as hard as the damaging/+life-/poison clans and win as many rounds as the Power/+Attack- clans while still can ignore any SOA or SOB? Now THAT would be unbalanced and just to end it, how can you say Frozn need useful aditions? Mahimatah said "hi, I'm an addition".

Saturday 08/03/2014, 21:11

The goal of this card are 2:
1) Be a filler (he accomplishes this, since he is solid and 2 star)
2) Be a wall (walls decently for a 2 star split deck card).

Things this card isnt supposed to be:
2) A mind blower (he is 2 stars and is not rare)
3)Synergic with the needs of the clan(he is not Support: , and thus should not be limited to mono deck)

He feels like the split deck version of Sasha, which is a good thing,if he was rare he could had been 2 attack per pillz left (taking 1 dmg off) nobody would complain lol xD, either way he mixes well with Andy Ld, and this guy will see play more than people expect, he is not very strong but he is stable. and he is gonna allow some of those amazing 5 star and 3 star Skeelz cards to be played in a split deck environment .
Now you have more options to get Chiara ld in a split deck , same goes for Michael , they are gonna see more elo light mixed with other decks, Roots and GHEIST better beware, btw im not saying he is mega strong, im just saying he brings weight to the split deck alternative of Skeelz .

Saturday 08/03/2014, 22:01

bowlake - Titan - the masters of urban rivals

"For that matter, Frozn could use some actually useful additions as well other than Stompah."

You say Stompah is "actually usefull" ; he is not just USEFULL he is ACTUALLY borderline op,
"useful additions", yeah i guess Rad is UN-usefull .

".. while Skeelz, Jungo and Frozn have comparably very few ELO bans."

If you included Jungo in a list of "very few ELO bans", it shows you are kind of biased to that clan, Vortex is by law the weakest elo clan, with only 1 or 2 usefull 2 star cards, and pretty unstable 5 stars, and the only 2 STRONG cards hovering around with enormous price tags (im looking at dagg and x-odus (-x-odus isnt overpriced but dagg is immensly so)).

And also Jungo is hands down one of the more powerful Elo clan, it also has easily the most elo bannable cards in UR, Ongh which i certainly dont understand why he is not perma banned, Nyema , Zornado (taking into consideration his clan, and the amount of heal Nyema Eggman and Scopica can produce) They also have incredibly useful 2 star cards, Point is they are currently elo kings, and some of their cards are incredibly mixable (Nahema, Odile, Pegh, Beauregard, and
quasi-omnipresent undisputable king of elo, Ongh).
BTW Beauregard is comparable(without his bonus) to any 5 star Vortex card.(non conditional, solid-usefull stats of 7/7 and has an incoreporated "Vortex bonus"-like ability) he is as powerfull as the most solid 5 star of Vortex, Shaakarti.

Friday 07/03/2014, 12:26

Okay, I have to say I have serious qualms with this card. This reminds me of Anton, Belle, Jessica, Milton, heck pretty much any Skeelz card. And it upsets me. Skeelz has a lot of potential, but it has to make up for its non-Power, non-damage, non-attack bonus by compensating with stats and/or abilities. Cards like these may make it easier to win individual battles, but they dont pose enough of a threat to invest pillz, and only reinforce the capitalist mindset of UR where the newest clan (Huracan) gets insanely overpowered cards despite their already unparalleled bonus. That's why we see so many Huracan cards get banned so early, while Skeelz, Jungo and Frozn have comparably very few ELO bans. Now that the rant's over...
This card deserves no more than a 6/10. Seriously UR, step up your Skeelz game. For that matter, Frozn could use some actually useful additions as well other than Stompah.

Friday 07/03/2014, 13:06

Meh....... -.-

tbh i don't like him, simply because pillz isn't something you usually are able to get more than whatever you already have unless you make really really good plays, specially since in t2 it's where you can usually throw away your Hemdall or your Ahkab to gain pillz.

That being said he will only go from +12 attack to downhill, 12 is nice and 12 is something i'd use him if he was a stable 12, but knowing how he works he'l be most useful for mind games since your opponent will never expect you to pill like 3 pillz to get the damage in.

Monday 10/03/2014, 00:41


Thursday 18/09/2014, 14:01

Kent's Log
The new school year started a couple of weeks ago, and the other students at the canteen (most of those being freshmen), have been wondering how I eat since I have no neck. You see when I eat something, like say an apple, it disintergrates once it hits where my larynx should be, but I don't have to worry about choking on my food that much. They also wondered how Zeke eats his food without accidently releasing his bugs into the academy and causing some sort of blight.

Sunday 20/04/2014, 04:48

Skeelz needs damage!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!smiley

Friday 02/05/2014, 10:25

He is an animal, I don't know what you are all talking about :O

Friday 07/03/2014, 11:38

6/3 +1 atk per pillz left

Friday 07/03/2014, 14:33

Wow,this card truly does pack a punch!

Bluff with Sasha and then play this card.So that's either eating 5 damage in 2 turns or wasting a lot of pills.Sounds very not fun at all.

Saturday 08/03/2014, 07:02

It's actually orange, -.- and orange means Combat Studies.

Saturday 05/04/2014, 16:41

Okay so I've realized that when a review is successful, and gets voted to the top of the comments thread, people are going to pick at what you say. Just to clarify a few points,
@Lux Lux- as to your first 5 lines of rambling, I'm hardly going to address it other than saying that yes, there are other clans. I do avoid using this clan. But for Skeelz to have a shot (at least in my opinion, which is why this is in a comment thread) they should have abilities and/or stats that compensate for a bonus which only serves as a preemptive measure. If a card has SOB or SOA, it means that their ability or bonus is solely dedicated to eliminating one of their opponents. Meaning that if I play a GHEIST or Nightmare card, your Skeelz card's ability and/or stats should ideally be even higher than mine for a balanced game, since SOA and SOB are easily the most powerful effects. Did you notice that none of the cards you mentioned have a damage above 5? Funny enough with the exception of Praxie, the cards you mentioned all correlate (although less so than Kent) in that their abilities make it easier to win the fight but only so you can get through your 4 damage that can be easily reduced. Micheal would have been a better example. Mahimata is great, I get it, and this week's release Aaron is a powerhouse, but that's because UR noticed that Frozn was underrepresented in ELO and gave them great releases to change that. Kinda like what they did with Berzerk. If you're going to criticize a comment try being concise instead of patronizing and assuming points I haven't made.

@etefan- thanks, you actually reinforced my point that recent clans before Huracan have less ELO bans and less OP cards because I forgot to add Vortex. You should also know that useful is spelled with only 1 l, since you spelled it wrong 3 times in 1 sentence. Add up all the permabans from Berzerk, Frozn and Vortex and you have less than Huracan ALONE. Since you like the quote-then-counterexample format, I'll respond in kind since it's easy to find exceptions.

Not that I was setting out to defend Vortex initially, but
"1 or 2 useful 2 stars"
C Wing, Cyb Lhia, Neloe and even Ward hg. Clearly you don't use this clan.

"Unstable 5 stars"
Ofign, C Beast, Dregn, and yes, Shaakarti. Underrated Zoid, who can easily 2HKO or get ALL your pillz back if you're stopped, is pretty darn stable. I'd also point out the 6/8 with damage reduction and pill recovery, Sekutor. I get that they can be vulnerable to SOA but their abilities compensate for any other weaknesses. The 5 stars in that clan are meant to pressure with high life gaps and the ability to recover pillz spent, while the 3* and 4* super stable cards ( Like X-ODUS, T Gaank, Dagg, Deea, and Sunder) are meant to put you into potential 2-hit KO position where you can repeatedly go all out on pillz then recover 2/3s of them, or bluff and keep the extra 1/3 pillz plus one. Vortex is great, you're just missing their whole strategy. Who are you to say they're "by law the weakest elo clan"? That's 10x more biased than me saying Skeelz are weak since you're literally stating your opinion as a law. They're not meant for mono but for pairing with clans centered around damage like Fang Pi, Junta and Pussycats.

Jungo "are currently elo kings" section-
My criticism of recent clans is that they don't follow the even spread among clans that UR has more or less maintained, where a couple cards can drastically shift the balance. Jungo is great, but my comment has nothing to do with elo kings. They've been around more than 4 years longer than Huracan, so yeah, they should have had some better releases. Yet they have fewer permabans and Noctezuma is better than any of them. Ongh is also banned pretty much every week.

Wednesday 04/06/2014, 03:04

Is there a glitch in his ability? I always find my attack increase only by 2 when I use 2 pillz on the FIRST ROUND. It's starting to get a bit annoying. smiley

Tuesday 15/07/2014, 13:05

Reminds me of arm fall off boy smiley