It was a strange day for Kent when his arms and legs disintegrated into dust to make way for a typhoon of energy which very nearly signaled the end of Clint City. Fortunately Kephren happened to be in town and disaster was once again avoided! He gave Kent two mystical rings that allowed him to somehow channel this devastating energy. Kent has remained in his “scattered” state ever since but after receiving some training at the academy, he now makes the most of the very significant advantages independent limbs can offer.
  • Released on friday 07/03/14
  • Illustrator: Ples001
  • Uncommon Card Available at the Shop
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  • Polit arena icon Allowed in EFC up to Polit arena
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Power of Kent:

+1 Atk Per Pillz Left

The Attack points of Kent are increased by 1 points for every currently remaining Pillz owned by the player controlling the character at the beginning of the round.


Bonus :

Protection: Ability

The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

First evolution of the 2 different evolutions of this character :

  • SkeelzKentpicture
    Power5AbilityUnlock ability at
    Damage2BonusProtection: Ability
  • SkeelzKentpicture
    Power6Ability+1 Atk Per Pillz Left
    Damage3BonusProtection: Ability
62 characters
missions icon 25 missions
Bonus Protection: Ability
In the Skeelz Academy, all subjects are given equal importance. Whether it’s the art of combat, mastering Space and Time, controlling the Mind, Nature studies or Death exploration, nothing is discounted. And to ensure the same tolerance reigns in the streets as in their Academy, the Skeelz are putting their neutrality to one side for the moment to bring about peace...through the force of their punches, of course.
  • At level 1: min 8 175 Clintz
  • At level 2: min 8 040 Clintz
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35 comments on Kent

Friday 29/08/2014, 19:18

I kinda wish Rescue had this ability as a bonus instead of it's current one. It wouldn't be considered a noob clan anymore, would combo nicely by pill manipulation, would be half-deckable etc. Also imagine how confusing would it be to fight against Huracan-Rescue decks. smiley

Sunday 18/10/2015, 17:27

Remember when you were noob you were saying "this card can 1HKO with timber and fury!". Well, this guy can be your timber and fury!

Friday 07/03/2014, 11:35

here come the punch smiley

Friday 07/03/2014, 11:45

Correction: +1 Attack per Pillz Left

Friday 07/03/2014, 12:06

I was looking forward to jean version for skeelz..smiley sasha,falkenstein now this guy,I don't particularly like where this is getting..

Friday 07/03/2014, 12:56

Do you get how the game works? Skeelz is a very solid clan that doesn't care about SoB or SoA. It pretty much counters those 2 very common abilities/bonusses. Where hurrican suffer hard when hit by SoB. Every clan has its pros and cons. Skeelz is solid to me.

Sunday 09/03/2014, 01:34

The Skeelz flaw is when they get cards with normal stats and/or normal/worst abilities.
Cards like Todd is a good example. Poison good, high min bad, 1 dmg bad, 7 power ok. He has nothing to really balance the lack of a bonus.

Skeelz usually has high stats or an ability that would be op in any other clan. Sasha has support +4 atk and plenty of 8 pwr clan mates too

Sunday 08/06/2014, 14:52

The true question about this card is how he can eat without a neck.

Friday 07/03/2014, 11:36

Is this Rayman?
+1 Attack per Life Left

Friday 07/03/2014, 19:26

@bowlake - Titan - the masters of urban rivals
For that matter, Frozn could use some actually useful additions as well other than Stompah.

reinforcement for frozn mahimatah at your service smiley

Friday 07/03/2014, 19:50

smiley Kent can't be seen on the frontpage ad ;( he skips out

Sunday 06/04/2014, 19:41

@ bowlake
Skeelz already made GHEIST,Root, Piranas, and Nightmare bonus obsolete and u want their ability and stats better so they can make those clans even more useless??? Then what will GHEIST player do when they meet Skeelz? Run for their life? U wont have a good time playing when 1 clan can easily destroy 4 clans like that. This game is a battle of wisdom not a "Water beat Fire, Fire beat Wood, ..." battle in other TCG. Dont forget Jay or Aylen. The other cards will make way for these nuke to rain down on your opp for "BATTLE WON" ending. Even without that, those "low damage" cards like Sasha, Chiara Cr, Dr Falkenstein, Sandro, Redra, Plunk and Kent (yes not a typing error) are designed for winning 3/4 rounds even all rounds (battle too of course) if u plan carefully. Well I still would like to have an unconditional "+ x life per damage" Skeelz that would be awesome.

Sunday 20/04/2014, 04:48

Skeelz need damage!!!!!!!!!!!!!!!!!!!!!!!!smiley

Thursday 24/04/2014, 21:28

For Skeelz to replace Sasha in duo or work with Sasha in duos and also works pretty well the most 2 stars because of damage for a 2 star. The 2 star I been waiting for Skeelz.

Thursday 13/11/2014, 13:33

not the best possible card

Clint City, night.