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Kent

It was a strange day for Kent when his arms and legs disintegrated into dust to make way for a typhoon of energy which very nearly signaled the end of Clint City. Fortunately Kephren happened to be in town and disaster was once again avoided! He gave Kent two mystical rings that allowed him to somehow channel this devastating energy. Kent has remained in his “scattered” state ever since but after receiving some training at the academy, he now makes the most of the very significant advantages independent limbs can offer.

  • Released on Friday 07/03/14
    Uncommon Card - Available at the Shop
    Illustrator: Ples001
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    No mission
    Ability of Kent:
    +1 Atk Per Pillz Left
    The Attack points of Kent are increased by 1 points for every currently remaining Pillz owned by the player controlling the character.
    Bonus
    Protection: Ability
    The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

    At level 1: min 921 Clintz
    At level 2: min 882 Clintz
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Skeelz

In the Skeelz Academy, all subjects are given equal importance. Whether it’s the art of combat, mastering Space and Time, controlling the Mind, Nature studies or Death exploration, nothing is discounted. And to ensure the same tolerance reigns in the streets as in their Academy, the Skeelz are putting their neutrality to one side for the moment to bring about peace...through the force of their punches, of course.

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First development of the 2 of this character’s different developments:


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