logo Riots

c Kenjy

Released on Friday 16/05/14

The University of Riotspolis has an unusual education system. At a very young age, every citizen takes an aptitude test to determine the career path they should follow. Kenjy is part of a small minority of geniuses who work on mining exploration techniques. Thanks to his mice and their sensors, this young mastermind enables the cartographers of the Alma Mater to produce extremely detailed maps of all the cavities surrounding Riotspolis, and all that thanks to an ultrasonic gramophone!

First development of the 2 of this character’s different developments:

  • RiotsKenjypicture
    5Ability unlocked at
    1Victory Or Defeat : +1 Pillz
  • RiotsKenjypicture
    7Reprisal: Attack +10
    2Victory Or Defeat : +1 Pillz

Ability of Kenjy:

Reprisal: Attack +10

When Kenjy is played second in the round, Kenjy's Attack points are increased by 10 points. (Remember: Power * Pillz = Attack)



Victory Or Defeat : +1 Pillz

If Riots wins or loses the fight, the player controlling Riots will receive 1 Pillz at the end of the round.

Browse 14 Market offers

15 comments about Kenjy

Wednesday 21/05/2014, 10:25

This clan is based on City of Ember :thumbsup: from the wiki : "At a rite of passage for all graduating students called Assignment Day, Mayor Cole (Bill Murray) stands before the students as they choose, by lottery, what their occupations will be."

Friday 16/05/2014, 13:21

He is so cute. Good work to the new artist Katjagger, really like how you do the curves on your character's faces.

Friday 16/05/2014, 11:24


Reprisal: Attack + 10
Victory or Defeat: + 1 pillz

Thursday 02/07, 17:16

Start of his bio sounds like the GOAT from the Fallout series.

Sunday 18/05/2014, 12:43

Raeth's best frienemy :-d

Saturday 17/05/2014, 04:27

If it's just +1 pillz, that means you need to always win to get +1. With Victory and Defeat now you gain a pill no matter what.
I guess the main weakness is that you only gain back one pill for losing, unlike Vortex where you can gain back 4 or more if you lose after overpilling.

Monday 23/06/2014, 04:22

I'm on a review run so....

-7 Power. Decent power, really good for a two star.
- Ability, Reprisal +10 attack. Really good ability! makes your opponent pill. Widens your pill advantage( You'll probably already have one.) Reprisal makes him predictable...which is good thing. Either your opponent is going to beat you...and go down in pillz...purposely lose...go down in pillz and 2 damage...or throw out some pillz....where you can throw out some pillz...edge them out...and go up a pill or two. If your opponent throws out a pill reducer.. or attack manipulator, aside from wasting it... you can plan pill usage accordingly, as you are going second....no matter what your opponent will come out behind in some way or another.
-Bonus- complements ability, makes this card a good second round sacrifice, give your big guns an advantage in later rounds.
-2*.... takes up very little space, much like most of the Riots, leaves room for big hitters in ELO

-Raw stats are somewhat low, but i suppose average for a 2* wall.
-2 damage is rough, but damage isn't really his function.
-Stats are stats, unprotected against manipulation.
-SOA and SOB defeats his function, but at least your opponent will waist an SOB or SOA, in the event that throw em out.
- Reprisal limits his manipulation to two rounds.

A cheap, i feel underrated card. Creates a mid level pill gap, in a clan that is pill oriented. This clan has redefined Sacrifice in UR, and this card is one of those cards that will go down as being in the forefront. He is the pioneer of SACRIFICIAL PILL EATING. Yes people have always done it...but he is the first card designed for it. Great ELO card, great early round play, as long as you have some high powered peeps to clean up.

Overall Fits a function, requires some support to carry out this function. Cheap, useful, and an ELO must.

How many times did i say pill or pillz in this review, to many times in such a short written work...too many times

Friday 16/05/2014, 18:27


Yes it does matter. Normally, with + pillz or life, you have to win to get it, unless otherwise stated (i.e. defeat). However, this gives you the +1 pillz regardless of if you win or lose (basically the normal AND the defeat grouped in one). However, they couldn't just say "+1 Pillz" Because that doesn't include losing, where as this one does.

Friday 16/05/2014, 18:27

@ Dreadshadow

Actually there is a difference.
With the new Bonus, they'll regain a pill no matter what the outcome of the round is.

If it was just +1 Pillz, the card would have to win in order to get the +1. Losing won't activate it.
If it was Defeat: +1 Pillz, the card would have to lose. Winning won't activate it.

Friday 16/05/2014, 19:42

Riotspolis... laaaaaaame :razz:

Nah I like em, interesting bonus too!