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Karnor Ved

Dregn’s imperial guard accompanies him wherever he goes. It is practically part of the furniture and is made up of the Vortex’s elite army, possessing strength equal to a Warrior Prince. Loyal until death and totally free from the habitual dependence on Crystal, their most recent recruit, Karnor Ved, has already thwarted several assassination attempts on their all-powerful lord. It is said that he possesses a mysterious hidden power that will make him outdo even Oflgn

  • Released on Friday 11/07/14
    Uncommon Card - Available at the Shop
    Illustrator: Blek
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    No mission
    Ability of Karnor Ved:
    Courage: Dmg +3
    When Karnor Ved is played first in the round, Karnor Ved’s Damage is increased by 3 points. When played second in a round, Karnor Ved’s Damage is equal to the amount shown on the card.
    Bonus
    Defeat: Recover 2 Pillz Out Of 3
    If Vortex loses the fight, at the start of the next round the player controlling Vortex will receive 2/3 of the Pillz placed on Vortex, rounded down to the nearest unit, with a minimum of 1.

    At level 1: min 345 Clintz
    At level 2: min 342 Clintz
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Vortex

In a distant future, a prophet revealed to the menacing Dregn that an alliance of the descendants of the Clint City Clans would bring about the downfall of his evil empire and an end to his reign of terror. To put a stop to this defeat, Dregn has sent his best fighters to eradicate the problem at its source, that is 10,000 years earlier, at a time when the clans are at their most divided.

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First development of the 2 of this character’s different developments:


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