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c Geo

Released on Friday 25/07/14

On the edge of Riotspolis live fireflies that are turning the outskirts of the city into a real field of light. This has given Geo – a student of young Dr Copernica - the idea of creating motor-driven, mechanical firefly lights, that flit through the city guiding the miners into the deepest mines. The robotic insects are equipped with a motion sensor and alarm that helps them avoid the various landslides caused by Molder, and gives them time to warn their other team members to take shelter. As a result Geo has been promoted to 3rd grade assistant!

First development of the 2 of this character’s different developments:

  • RiotsGeopicture
    3Ability unlocked at
    2Victory Or Defeat : +1 Pillz
  • RiotsGeopicture
    8Copy: Power And Damage Opp.
    2Victory Or Defeat : +1 Pillz

Ability of Geo:

Copy: Power And Damage Opp.

Geo has equal Power and Damage to their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes connected to an Ability or a Bonus. If the Ability is blocked, the character’s Power and Damage is equal to that shown on their card.



Victory Or Defeat : +1 Pillz

If Riots wins or loses the fight, the player controlling Riots will receive 1 Pillz at the end of the round.

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10 comments about Geo

Friday 25/07/2014, 12:03

Who needs a map.... :confused:

when you have fireflies ^__^

Tuesday 11/11/2014, 00:10

"With the clan bonus this card is basically Westwood for the Riots clan and he is only 260 clintz."
Except, unlike Westwood, Geo doesn't hold any form of attack manipulation. Meaning to beat any other card (apart from those with SOA bonuses/abilities) Geo has to play at least pill-for-pill. But that's when you're talking about a card with no ability or bonus. Which is not a single card.
Against any form of attack manipulation, Geo will suffer.
Against power manipulation, Geo will suffer.
And the chances of coming up against a card with no attack or power manipulation are fairly slim at times.
Westwood has his extra Attack +8 bonus. That's why he's so effective. But Geo just isn't the same. While he's not necessarily meant to be winning rounds (as a result of his bonus), he doesn't have anything to help him be of any use in reducing another card's power or damage. He's cheap for a reason: he's just not that great.

Saturday 02/08/2014, 04:27

Ezreal!!! It all skill

Thursday 19/03, 04:19


Still glad you were courageous enough to spend 3000 Clintz on this guy? lol

Thursday 10/09, 07:11

Geo - copy opp power and damage and +1 pill

- 8 power is good.
- 2 damage is acceptable on a 2*

- copying means he's incredibly wild

7/10. Geo is dangerous. Riots are generally lacking in damage. Any card that relies on pure stats crumbles in the face of Geo. It's almost like having a stop card and your opp has SOA. When Taylor, Shaakarti, Baldovino, Bridge, Reeve are out there, you dont care if you have to pill 3-5 high. You might even fall for a bluff. It's okay bc your 2* is gonna hit hard, stoo a 5* and Farman, Octana, Pericles will clean up (after you sacrifice Argos, if need be). That said, getting Geo to take down your opps card is hard and setting him up for a good match up is equally as hard. Dont hold your breath for the Geo hail Mary, but you could probably run him over the Kenjy s.

Sunday 10/08/2014, 11:17

Can anyone tell me is this card a good card ?

Thursday 21/05, 00:45

Sorry to tell you this but...
8 power.
8 Goddamn base power.
All thrown away from his ability.
Then lets look at these cards.
Caelus Cr
Mickey T
The list goes on and on and on.
Sorry Geo, you just don't make the cut over Kenjy, Kenjy Noel, Boomstock, or Grouchy.

Tuesday 29/07/2014, 20:07

Im glad that I got courageous enough to buy a 3000 Clint 2 star common card :-d:cool:

Friday 25/07/2014, 14:46

I dont usually write review comments, but saying "only common?" Is crazy. This 2 star has competition from Grouchy, Boomstock and even Kenjy.
His ability copy: power and damage opp. Is great on a card like Westwood who is also a common, but a damn sight cheaper.
Westwoods bonus makes this ability so strong, vs a card with 7 power they have to use to extra pills to beat Westwood because of his bonus.

Riots are a great clan and one ive use alot, but this ability isnt as great as it is in other clans

Friday 25/07/2014, 20:07

A good common card!!!
Actually Power 8
with copy power and dmg opp.
is a great anti SOA card, while it remains useful against other ones.
2 Damage is obviously low, but its a common 2 star.
It get a 7/10.
And 7 is great for common cards.