It is said that little Zoe, Beeboy's best pupil, would spend more time on her hands than on her feet. After a childhood of intensive break-dancing, the young girl went through a period when she would chase Shann as she scaled over the rooftops – all in the hope of catching up with her some day. Not to mention the hours spent on imitating Joao. Despite an undeniable gift for acrobatics, Zoe found it hard to feel fulfilled simply by following in the footsteps of the people she looked up to. The answer came to her through an Urban Ball left lying on one of the basketball courts. What kind of a twist of fate was this? Now that she can make the ball do whatever she wants, she's single-handedly created a brand new sport – the "BBB" or BeatBreakBall.
  • Released on friday 08/08/14
  • Illustrator: Arcto Picto
  • Rare Card Available at the Shop
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Power of Zoe:

Support: Power +1

Zoe's power is increased by 1 point(s) for each character belonging to Zoe's clan and who is also part of their team. Remember that Zoe is also taken into account.


Bonus :

Power +2

Bangers’s Power is increased by 2 points. (Remember: Power * Pillz = Attack)

First evolution of the 4 different evolutions of this character :

  • BangersZoepicture
    Power4AbilityUnlock ability at
    Damage2BonusPower +2
  • BangersZoepicture
    Power5AbilityUnlock ability at
    Damage3BonusPower +2
  • BangersZoepicture
    Power5AbilityUnlock ability at
    Damage5BonusPower +2
  • BangersZoepicture
    Power5AbilitySupport: Power +1
    Damage7BonusPower +2
64 characters
missions icon 24 missions
Bonus Power +2
Founded by the venerable Bodenpower, the Bangers gang is made up of fun-loving youngsters who sometimes get a little unruly. This bad reputation, perpetrated by the government-controlled media, makes people cross the street when the Bangers arrive in town. But they're out to change all that - even if they have to beat it into people’s heads!
  • At level 2: min 104 083 Clintz
  • At level 3: min 105 000 Clintz
  • At level 4: min 100 650 Clintz
  • At level 5: min 100 665 Clintz
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11 comments on Zoe

Saturday 09/08/2014, 21:48

why do bangers consistently get op cards?

Thursday 22/10/2015, 14:49

petition to make zoe a Cr

Saturday 08/08/2015, 13:36

jesus fucking christ the opness this cards only competition is all banned out no wonder bangers dont see elo coz theyre all OP and banned to limit

Saturday 17/01/2015, 10:12

So....this card.

I have always been more of a Bangers fan than Ulu Watu, so that is why I am doing this.

A 7/7 base card that has Support +1 Power and Power +2 as Bonus. IF uncontested, indeed she will be a 11/7 card...11/9 with fury.

BUT..this is the clincher. IF (and most likely you will) one uses Ambre with this and other Bangers, this makes this card even MORE formidable,,,as a base (if used with Ambre's Courage) she will be a 13/7...13/9 with fury.

Yes, a truely daunting card indeed but I love it. smiley

Friday 05/09/2014, 04:20

@Pastor Troy: You forgot Beeboy smiley

Also Fixit defies SOA well, so does Vermyn N. Granted, I suppose that's why Protection P&D is so useful; it has a bunch of uses. Angie isn't too bad against SOA, I'd say, as she remains an 8/8. Zoe certainly isn't as effective against it, but then again 7/7 isn't too bad and SOA isn't everywhere.

You compare Bangers to the Ulu Watu, but Bangers have far more versatility and hit way harder. They have damage reducers worth a damn and consistently higher damage and good SOA and some pill manipulation. Sure, they're weak if you take away their abilities, but take away the Ulu Watu's bonus and you're left with a bunch of jumped-up surfers who have to pill even harder to get their scrub damage through. (Disclaimer: the Ulu Watu are my favorite clan, they just have DR/damage issues)

Sunday 07/02/2016, 04:04

God!!!! Waiting for the ultimate faceoff-Zoe vs Wooly

Tuesday 14/10/2014, 16:57

Give bangers some attack manipulate card with 2 or 3 stars and they will rock in elo smiley

@Pastor Troy
Angie is absolutely murdered against soa but lulabee is have never problems with soa? Well, this is nonsence. 8/8 against every SOA card is a power. Not like Lulabee 9/6 and even more if we look at. example, roots which have a lot of dr, then Lulabee gets pretty useless.

Friday 07/11/2014, 15:06

She replaced Willy in my heart

Wednesday 10/12/2014, 04:24

this card is too cheat !!!

Monday 17/11/2014, 05:22

just got this card a new blood pack time to hide it so one less OP bangers card will be floating around. God I hate bangers ....more than I hate rescue and thats saying something! Pussycats4life

Wednesday 07/01/2015, 12:03

Oracle reviews~

So in general, about Zoe there seems to be a lot of argument whether is she overpowered, and how she should be compared to ulu watu to explain blah blah.

Let's see:

-If uncontested, in a mono setting this can be a 11/7, truly quite powerful.
-Definitely a major contester for survivor T2 or any T2 formats in mono setting again.

-SoA is a major weakness
-Limited to mono settings

So what place does Zoe have? As we can all see, at first sight she is a mighty beast, standing at 11 power. Almost a carbon copy of willy, except for the support: becoming courage:. WIlly is much more limited in terms of courage that makes him predictable. Seeing that bangers have always shined in t2, Zoe will no doubt be a contribution. right?.

However, I cannot help but feel she is rather limited in other ways. Firstly, I would say she is not recommended in ELO format, simply due to the fact that bangers do not have many strong support cards for mono setting.

Secondly, she really is a 'bangers' type card: very strong in raw power, but murdered by SoA. While 7/7 is not the worst thing in the world, most 5*s are more solid than that. Also, it just lacks in utility, in the way that it is just another brute force card 'high power beat yo arse with lots of pillz'. All bangers card have that kind of potential, but severely lacking in attack manipulation. When all the cards are high in raw power, it is very hard to use pillz to justify the best winning potential, as it is always good to have few other solid attack manipulations for bluffing and such. See why we can't add attack manipulations to a deck with this card? oh right! support abilities.....

Innately, +2 power bonus is utilized the best when combined with another clan, which kind of makes this card kind of awkward. Though, in mono she is an unconditional 11 power which is fun to play.


And just to fix up some of the issues:

Angie: She is not weak to SoA, she is weak to SoB... Copying power would at most bring her to 8, but when she copies a 6 with possibly some attack/power manipulation she is in trouble.

Fixit: One of the best commonly used 5*s in ELO. Problem though, base stats are really a bit low, and uncontested only stands at a 9/6, which could be countered by defeat: and attack manipulation to a certain extent.

Clint City, day.