Having changed his name thousands of times over, Wilde was probably Clint City’s biggest con-man. It was impossible to keep track of the millions of Clintz he’d stolen and embezzled for his sole benefit and then mindlessly squandered. Locked up after failing to pay a parking ticket, he saw the charges laid against him quickly pile up to the size of a phone book that would put him behind bars for a good long while.
After the forced landing, his undeniable abilities in smooth talking were somewhat lost on dinosaurs ten times his size. But his talents finally came to the rescue when he had to unite the convicts to find a way out. He also proved that it was possible to tame some of these very wild animals with a piece of metal piping and some alpha style leadership!
If Wilde loses the fight, the number of Life points of the player controlling the opposing character will be reduced by 2, or up to a minimum of 0.
Cancel Opp. Attack Modif.
Any modifier of the opposing character affecting attack will be deactivated. This applies to attack reductions AND increases. This effect is not a Stop Ability or a Stop Bonus.
Please not that the attack gained by your opponent through playing Pillz does not constitute a modification.
First evolution of the 4 different evolutions of this character :
When a plane taking prisoners from Clint City to a new jail mysteriously disappeared, the Government was quick to hush it up. The truth is that following a strange breakdown, the plane disappeared into thin air in the Saudi desert to later crash in a lost world where Jurassic wildlife still prospered.
Forced to come together under the leadership of Clint City’s two most notorious criminals, the surviving prisoners battled against the hostile environment and ended up climbing the food chain.
Now united under the name of the Raptors, the prisoners are back in town with lots of new “friends”. They know full well that their plane was sabotaged and no law is going to stop them in their quest for vengeance!