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Mitch

Mitch is a soldier who keeps to himself. Everything about him is so ordinary that he goes unnoticed. Turning this to his advantage, he specializes in infiltration, data collection and the assassination of high-profile targets. Unfailingly loyal to the Junta's cause, he doesn't expect a medal, just a little R-E-S-P-E-C-T back at the barracks.

  • Released on Monday 13/02/06
    Common Card - Available at the Shop
    Illustrator: Team Chman
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    No mission
    Ability of Mitch:
    Stop Opp. Bonus
    The opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.
    Bonus
    Damage +2
    La Junta’s Damage points are increased by 2 points. (Remember: Damage points are inflicted on your opponent if you win the round)

    At level 1: min 234 Clintz
    At level 2: min 378 Clintz
    At level 3: min 195 Clintz
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La Junta

These light-hearted, loudmouthed fighters are as nimble in their actions as they are in their wisecracks. As supporters of a strong regime, these soldiers have decided to bring society into line, starting by shaving the heads of the wimpy youth. In the long term, they’d be more than happy to take over the running of the government from those “bunch of morons”.

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First development of the 3 of this character’s different developments:


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