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Amiral Py Cr

Little Py, ship's apprentice, joined The Junta with very bad intentions indeed. He sees joining the Navy as an opportunity to sail the seven seas, have wild adventures and meet shifty sailors; he claims he wants to form his own crew. The legend of “The Admiral” is born and has anti-juntists shivering their timbers !


La Junta

These light-hearted, loudmouthed fighters are as nimble in their actions as they are in their wisecracks. As supporters of a strong regime, these soldiers have decided to bring society into line, starting by shaving the heads of the wimpy youth. In the long term, they’d be more than happy to take over the running of the government from those “bunch of morons”.

Browse La Junta characters

Uncommon Card - Collector (no more distributed)
Illustrator: Team Chman
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Ability of Amiral Py Cr:
-5 Opp Attack, Min 2
The opponent’s Attack points are reduced by 5 points or up to a minimum of 2. If the opponent’s number of Attack points are lower or equal to 2, then the ability has no effect.
Bonus
Damage +2
La Junta’s Damage points are increased by 2 points. (Remember: Damage points are inflicted on your opponent if you win the round)

At level 1: min 5 790 Clintz
At level 2: min 6 300 Clintz
At level 3: min 5 385 Clintz

First development of the 3 of this character’s different developments: