Ambre's apparent calm and serenity hides a destructive power and an iron will. Every war veteran knows her, but city newcomers often make the fatal mistake of underestimating Ambre. They end up learning the hard way that one should never judge an opponent on looks alone.
All the characters in Ambre’s team receive the Courage, Power +3 ability. When they are played first in a round, their Power is increased by 3 points, to a maximum of 10 points.
Your Leader Bonuses are deactivated if you have more than one Leader in your team.