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Ambre

Ambre's apparent calm and serenity hides a destructive power and an iron will. Every war veteran knows her, but city newcomers often make the fatal mistake of underestimating Ambre. They end up learning the hard way that one should never judge an opponent on looks alone.

  • Released on Monday 22/05/06
    Ambre est pénalisé en TQ (- 10 points)
    Rare Card - Gift when you reach Level 35
    Illustrator: phalloide
    You don't have this character in your collection.
    No mission
    Ability of Ambre:
    Team: Courage, Power +3
    All the characters in Ambre’s team receive the Courage, Power +3 ability. When they are played first in a round, their Power is increased by 3 points.
    Bonus
    Cancel Leader
    Your Leader Bonuses are deactivated if you have more than one Leader in your team.

    At level 1: min 13 624 Clintz
    At level 2: min 14 347 Clintz
    At level 3: min 13 591 Clintz
    At level 4: min 12 689 Clintz
    At level 5: min 12 774 Clintz
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Leader

These outstanding fighters are equally feared and respected throughout the city. As they don't belong to any clan, they are free to ally themselves with whoever they choose. And having them on side is a huge advantage for any clan that manages to lure them into their ranks. But if two Leaders are in the same team, both their abilities will be negated.

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First development of the 5 of this character’s different developments:


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