Urban Rivals
              Ambre
              Ambre's apparent calm and serenity hides a destructive power and an iron will. Every war veteran knows her, but city newcomers often make the fatal mistake of underestimating Ambre. They end up learning the hard way that one should never judge an opponent on looks alone.

              Leader

              These outstanding fighters are equally feared and respected throughout the city. As they don't belong to any clan, they are free to ally themselves with whoever they choose. And having them on side is a huge advantage for any clan that manages to lure them into their ranks. But if two Leaders are in the same team, both their abilities will be negated.

              Bonus If you have at least 2 different characters from the Leader clan on your team during a fight, you will activate the Bonus: Cancel Leader

              Rare Card - Gift when you reach Level 35
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              Ability of Ambre:
              Team: Courage, Power +3
              All the characters in Ambre’s team receive the Courage, Power +3 ability. When they are played first in a round, their Power is increased by 3 points.
              Bonus
              Cancel Leader
              Your Leader Bonuses are deactivated if you have more than one Leader in your team.

              Value on the Market: (min/avg/max)
               At level 1: 18 900 Clintz / 20 789 Clintz / 29 999 Clintz
               At level 5: 19 333 Clintz / 6 214 502 Clintz / 99 999 999 Clintz

               Browse 28 Market offers

              First development of the 5 of this character’s different developments: