Urban Rivals
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Ambre's apparent calm and serenity hides a destructive power and an iron will. Every war veteran knows her, but city newcomers often make the fatal mistake of underestimating Ambre. They end up learning the hard way that one should never judge an opponent on looks alone.

  • Released on Monday 22/05/06
    Ambre est pénalisé en TQ (- 10 points)
    Rare Card - Gift when you reach Level 35
    Illustrator: phalloide
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    No mission
    Ability of Ambre:
    Team: Courage, Power +3, Max. 10
    All the characters in Ambre’s team receive the Courage, Power +3 ability. When they are played first in a round, their Power is increased by 3 points, to a maximum of 10 points.
    Cancel Leader
    Your Leader Bonuses are deactivated if you have more than one Leader in your team.

    At level 1: min 7 384 Clintz
    At level 2: min 6 436 Clintz
    At level 3: min 6 587 Clintz
    At level 4: min 6 720 Clintz
    At level 5: min 7 948 Clintz
  • Day


These outstanding fighters are equally feared and respected throughout the city. As they don't belong to any clan, they are free to ally themselves with whoever they choose. And having them on side is a huge advantage for any clan that manages to lure them into their ranks. But if two Leaders are in the same team, both their abilities will be negated.

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