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c Hel

Released on Friday 17/08/07

Following the tragic death of her parents, Hel became the keeper of the largest cemetery in Clint City. She asked Sheitane to give her the ability to wake the dead. Now she uses her power to defend the eternal rest by driving away evil- minded defilers.

First development of the 2 of this character’s different developments:

  • NightmareHelpicture
    5Ability unlocked at
    1Stop Opp. Bonus
  • NightmareHelpicture
    6+1 Life Per Damage
    2Stop Opp. Bonus

Ability of Hel:

+1 Life Per Damage

For each Damage inflicted by Hel to the opponent at the end of a round, the player controlling the character will win 1 Life points at the end of the round.



Stop Opp. Bonus

The opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.

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21 comments about Hel

Saturday 01/08, 16:50

When you see my face.
Hope it gives you Hel.
Hope it gives you Hel.

Monday 03/11/2008, 04:05

==> Hel <==
lv. 1 5/1 no ability
lv. 2 6/2 +1 life per damage


Hel is a great filler for elo. what is overlooked about this card is that it can make an 8 life gap with fury. Many people just disregard this as a bluff and consequently, they lose their matches. Great alongside Sheitane.

And, yes. 1 star is a lot. Hel would be a wise choice that Mojo because of the star count. if non-random elo, given the same resulting attack, the win would go to the one with a lower star count. Having taken away 1 star to substitue Mojo is more harmful than you presume. It takes less away from more stars that you need to put in powerufl 4 and maybe 5 stars. If you want to max out the power of your Nightmare elo deck,. this is essential.

Thursday 16/06/2011, 13:33

Okay, instead of a review, I'm going to state what I love about this card:
She's a 1 star less version of Mojo. When they don't have fury, Hel creates a life gap of 4, while Mojo creates only 3. With fury, Hel creates 8 life gap, while Mojo creates 9 life gap: Hel does more damage, so it's easier to KO with her than Mojo. On the even brighter side, it's only a 1 gap difference for 1 star: That 1 star can let you fit Ielena or Kenny in your deck.
Now, for FILLER combinations that kill:
Hel+Mawpin: Send Hel out as a bluff, use Mawpin to take your opponent down
Hel+Sheitane: Send Sheitane to wreak havoc (heh, Havok) with poison and attack with Hel when you have more pillz, increasing the life gap.
Hel+Pan: Send Pan out with 1 pill to call a bluff. Usea furious Hel to add insult to injury, making the 6 life gap a 14 life gap.
Now for Leader combinations that kick ass
Hel+Eyrik: 7 powers are brought to her level, 6 powers have to compensate, and 5 and below are outmatched already.
Hel+Ambre: Courageous, Furious Hel with Nightmare bonus. OUCH.
Hel+Timber: A 10 life gap always does the trick
And finally: Nightmare combinations, filler and non filler.. I'm not going to add explanations here though, it's self-explanatory
Hel+Mojo (Who said you can't have both?)
Hel+Almost anyone in Nightmare

Overall: 9/10
SoA doesn't impair her, making her a 6/2 2 star: great filler stats, seeing as Gil has 7/2. Moreover, her bonus takes all the other bonuses away. SoB? Nothing. Ability Based SoB? With All Stars this might impair her (See: Cesare, Alexei)
Hel is one of those amazing fillers that always work wonders.


Thursday 21/02/2008, 07:12

-a very decent 2star card (filler / staple) for Nightmare
-a 6/2 card that has the life-steal ability and can stop opp bonus
-a must have filler for Nightmare

Sunday 26/07/2009, 21:52


Level1)Power/Damage: 5/1 (No ability) (Stop opp. bonus)
Level2)Power/Damage: 6/2 (+1 life per damage) (Stop opp. bonus)

A good 2 star filler for Nightmare. Staple in most Nightmare decks.

Saturday 15/01/2011, 21:23

Hel was a demi-goddess not a goddess

Sunday 02/08, 23:49

Hel, just needs MORE COMMENTS!

in all seriousness....

Hel is OKAY if you can't afford a decent/staple/good 2* :P

Friday 18/09/2009, 23:08

Good card all round
could of been 6/8 but thats wishful thinking anyway

iv seen (played alot against Nightmare) and alot of people just use Hel as a bluff and use kenny as the main deal
whats the point? everyone knows if u play kenny the other person is 90% of the time gonna blow his card with pills
so why not save ur pillz and use them on Hel? if your opp is really stupid u might be able to even fury hel
and get away with it lol
think of it this way

you play Hel 2 pillz = 18
then 'know your bluffing cuz u got kenny in ur hand and dont put any pillz on'
you get 2 life and take 2 off them
THEN you play kenny
there thinking your gonna use 5+ pillz on kenny for the ability
u use none and let them waste 5-6+
all this basically = you got more pillz
normally meaning higher chance to win lol

Rate green :thumbsup:

Thursday 05/11/2009, 02:09

Hel, based off of the norse goddess of the under world(Hel)

Friday 12/02/2010, 21:10

Hel is also the name of the goddess of the dead

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