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c Stanford

Released on Friday 28/03/08

Because his parents are incredibly rich, Stanford has the run of the school. And what Stanford likes best is to tyrannize the other kids until they crack. As a result, the school principle has opened a psychological unit to counsel the victims of the little monster – all financed by Stanford's parents, of course!

First development of the 3 of this character’s different developments:

  • UppersStanfordpicture
    2Ability unlocked at
    1-10 Opp Attack, Min 3
  • UppersStanfordpicture
    2Power = Power Opp
    3-10 Opp Attack, Min 3
  • UppersStanfordpicture
    4Power = Power Opp
    5-10 Opp Attack, Min 3

Ability of Stanford:

Power = Power Opp

Stanford has equal Power to their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes connected to an Ability or a Bonus. If the Ability is blocked, the character’s Power is equal to that shown on their card.



-10 Opp Attack, Min 3

The opponent’s Attack points are reduced by 10 points or up to a minimum of 3. If the opponent’s number of Attack points are lower or equal to 3, then the ability has no effect.

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36 comments about Stanford

Friday 20/11/2009, 03:34

Ooh, Stanford is quite the pun, if you're well educated in psychology. He's based on the Stanford Prison Experiment, an experiment where students were made to role play as either prison guards or prisoners, and the guards really tyrannized the prisoners, forcing them to do embarrassing things and making them crack under the pressure. After it was over, all of the students who took part were sent to a psychologist for therapy. Quite the clever, hidden pun, Urban Rivals!

Monday 14/04/2008, 03:46

In the description of Stanford, principle should be spelled Principal, eh?

Monday 29/11/2010, 03:29

your brother Manfred is 10 times better than u :-d GO SKEELZS

Tuesday 13/04/2010, 18:47

Stanford, a decent 3 star for your beginner players with a low budget. Good pop with 5 damage and can potentially match power for power. Unfortunately, there are many clans and specific cards that can hurt him. All-Stars, Bangers, Ulu Watu, GHEIST, and Roots to name a few.

They will alter or cancel his abilitly making him just good enough for the beginner level. Don't take him for any joy rides past lvl 15 though, he'll get steamrolled these days. Only 400 more clintz before Wendel. A much more solid pick up.

Wednesday 05/08/2009, 14:09

Lv.1 2 Power 1 Damage
Lv.2 2 Power 3 Damage
Lv.3 4 Power 5 Damage

- This card is actualy quite good with his bonus and ability he can generaly overpower bluffs
- A Decent 5 Damage taking a nice chuck from your opponent
- 3 Stars
- Can be a decent card at Lv 2

- He is up against some very good 3* and 2* cards
- His power is unstable
- Ability quite useless against Power Bonuses

A Good cheap card for begginers but people with more money are more likely to go for Zatman or Rubie and Wendel for 2 Stars

Power 5/10
Damage 7/10
Ability 7/10
Total = 7/10

Monday 15/10/2012, 02:27

Lol sold 5 of these for 3k each

Wednesday 20/02/2013, 21:25

level 1: spotty mathmatician
level 2: girly gay cricketeer

Monday 26/07/2010, 19:22

1* 2power 1damage Ability at lvl 2
2* 2power 3damage power = power opp
3* 4power 5damage power = power opp

My opinion
I like this card very much (unlike most people), mainly because of his 2* level, not much use for me at 3* as I replace him almost instantly with Rubie(ELO) or Zatman(Type1) he may have use to you at this level but, thats you.
People may prefer Jonas instead of 2* Stanford, but I like Stanford because I feel, although power = power opp is shaky, that he is more stable than Jonas, against SOA, no, but I like my cards to be usable during every round.

He may not apeal to you, but to me, he is deadly.

Art = 7/10 not bad.
Stats = 5/10 for 3* 8/10 for 2*
Ability = 6/10

Avg rating
3* 5.5/10
2* 7/10

Saturday 26/11/2011, 06:39


Friday 28/03/2008, 13:03

@ level 2
power=power opponent
@ level 3
power=power opponent