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Akendram

Every evening when the show’s over, Akendram takes charge of the big top. Whatever state the old man finds the place in, everything is always spic and span by the time he heads back to his caravan a few hours later. If he allowed himself to think in that way, Boris might very well end up believing there was sorcery involved.


Freaks

Having been around in Clint City since anyone can remember, the Freaks Circus offers unbelievable daytime shows for you and your kids, including fire breathers, knife throwers, big cats and magicians! But when night falls, the show turns into something quite different which, let’s just say, is not recommended for the weak at heart… Come see the Freaks; you're in for a big surprise!!!

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Uncommon Card - Available at the Shop
Illustrator: phalloide
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Ability of Akendram:
-6 Opp Attack, Min 3
The opponent’s Attack points are reduced by 6 points or up to a minimum of 3. If the opponent’s number of Attack points are lower or equal to 3, then the ability has no effect.
Bonus
Poison 2, Min 3
If Freaks wins the round, at the end of each of the following turns the opponent will lose 2 Life point(s) if he has more than 3 Life point(s). If the opponent has 3 or less Life point(s), the poison effect is not triggered.

At level 1: min 3 328 Clintz
At level 2: min 3 500 Clintz
At level 3: min 3 300 Clintz

First development of the 3 of this character’s different developments: