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Masamu

Masamu could be a very happy mechanic: after years of dealing with badly shaven, foul-smelling mercenaries, he finally landed himself a job with La Junta. Unfortunately for him, his job is to maintain Chiro’s armor and given her combat style, he’s not about to get a holiday any day soon...

  • Released on Friday 23/05/08
    Common Card - Available at the Shop
    Illustrator: kahouet
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    No mission
    Ability of Masamu:
    Support: Power +1
    Masamu's power is increased by 1 point(s) for each character belonging to Masamu's clan and who is also part of their team. Remember that Masamu is also taken into account.
    Bonus
    Damage +2
    La Junta’s Damage points are increased by 2 points. (Remember: Damage points are inflicted on your opponent if you win the round)

    At level 1: min 266 Clintz
    At level 2: min 460 Clintz
    At level 3: min 289 Clintz
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La Junta

These light-hearted, loudmouthed fighters are as nimble in their actions as they are in their wisecracks. As supporters of a strong regime, these soldiers have decided to bring society into line, starting by shaving the heads of the wimpy youth. In the long term, they’d be more than happy to take over the running of the government from those “bunch of morons”.

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First development of the 3 of this character’s different developments:


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