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u Hawkins

Released on Friday 06/06/08

His parents owned Sharky Burger, the favorite restaurant of the sailors working in the Clint City docks. As a result of hearing so many stories about pirates and treasure, Hawkins left the family restaurant to join the crew of a merchant ship, then after many an adventure, joined forces with the Piranas.

First development of the 2 of this character’s different developments:

  • PiranasHawkinspicture
    3Ability unlocked at
    2Stop Opp. Bonus
  • PiranasHawkinspicture
    7-2 Opp Pillz. Min 1
    2Stop Opp. Bonus

Ability of Hawkins:

-2 Opp Pillz. Min 1

If Hawkins wins the fight, the number of Pillz of the player controlling the opposing character will be reduced by 2 Pillz, or up to a minimum of 1. If the number of Pillz of the player controlling the opposing character is lower than or equal to 1, then the ability will have no effect.



Stop Opp. Bonus

The opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.

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50 comments about Hawkins

Monday 12/10/2009, 18:41

2* 7 power 2 damage
ability: -2 opp pillz min. 1
Hawkins is a great 2* one of the best in the game.
good base stats (same base stats are Marlysa Cr, considered the best 2* by many)
amazing ability. used alot as a bluff because people would rather use 5 pillz to beat this than lose 2 for some reason
amazing if used in mono-Piranas with morphun

SOA kills him: but what card doesn't get hurt by SOA that has an ability
high price tag: yeah, alot of people can't afford 8-10k on a 2* just to help a little in a deck
easily replaced: Tula and Spycee can fit the spot if needed

overall: 8.5/10
not the best card ever but pretty high up there.

what do you think of my first real rating? rate green if you agree with me. :D

Saturday 20/03/2010, 18:21

:*: Want the full artwork? :*:
0=) Please rate up so everybody can find this easily 0=) (When copying the direct links, delete the (U) from the address bar if it shows up)

Direct Links:

Artist Tony Semedo's Site:

Thanks to Slify for finding the Tony Semedo Site

Saturday 11/09/2010, 04:56

Hawkins was also the name of the protagonist in Robert Louis Stevenson's "Treasure Island" I'm pretty surprised that the Piranas don't have a character named Silver after Long John Silver, maybe in the future?:confused:

Tuesday 25/05/2010, 20:53

Hawkins - "Pillz Pest"

Ability Summary: removes 2 of your Opp's pillz upon win to a minimum of 1.

+ 7 power is wonderful for a 2*
+ His ability's low minimum makes him useful right up until the 3rd round.
+ His low damage can make him an unexpected high pill investment.
+ Can wall against Glorg and Leviatonn with his 7 power and 2*.
+ 2* is easy to fit into any deck type, and Hawkins works wonderfully in mono and half decks.

- 2 Damage is fine when coupled with his ability, but SoA cuts his effectiveness in two.
- Be careful when considering overpilling, his damage potential won't pay off if your Opp bluffs you on it.

------7- Power
-2------ Damage
-------8 Ability
-------8 Ability/Bonus Synergy

Overall: 9/10


Hawkins is one of the most powerful 2* cards in the game. His ability with its low minimum and his 7 power makes for a very able attacker when combined with an active clan bonus. SoB shuts down so many threats and his high power and low star count give him the edge against so many cards.

You can overpill him with relative safety as his ability will bring your Opp's pill reserves down, but be warned: overpilling him too much (especially if your Opp decides to zero pill against him) will leave you open to an easy loss. His damage and pill removal isn't suited to early heavy attacks unless you're sure your Opp is going to invest a lot of pillz.

Hawkins is at his strongest when played in the final stages of a round, especially when used in combination with a +pillz clan mate such as Smokey Cr or Scubb. If you can work a pill advantage with one of these cards, using Hawkins in round 2-3 to safely strip your Opp's pillz down to guarantee you a win is one of the most satisfying plays that can be made in Urban Rivals.

A decent bluffer and attacker, and while he can be used at any time his real strength lies in the synergy found with the clan's other pill manipulators.

Wednesday 21/10/2009, 20:40

Hawkins is amazing and is worth every clint, winning me many battles with my pill manipulation. Why is 9k-10k worth it for a 2 star? Simple.

First, his ability with a min 1 is unique. UNIQUE. There is no other card that can keep up the threat on your opponent's pill supply down the very last pill like Hawkins does.

Second, he is in a clan with lots of pill manipulation cards, and so putting him in your deck isn't a matter of whether Hawkins as an individual card is good, but rather whether it you can incorporate him into an overall strategy with the rest of your cards to make a win (which he does quite well).

Third, even as an individual card, he is pretty strong. SOB and high power allow him to penetrate pretty much anything without SOA and Protection:Bonus for attack clans (looking at you, Sledg), and allow you to keep using his ability even against the SOA clans of Roots and GHEIST. Additionally, even though his low damage doesn't make him too great on the offense side, it's often an advantage your opponent doesn't expect, particularly in the situation where they play a dmg reduc card.

Inexperienced players look at Hawkins and think "Decent but not worth this." Experienced Hawkins players, particularly pill manipulation players like I am, know just how valuable he is in eradicating the rest of your opponent's pills in the 2nd or 3rd turn after you've gotten the pill advantage with Gil, Dalhia and Morphun. Great wall, great ability, great versatility. Worth every clint.

Sunday 24/07/2011, 12:56

His parents owned Sharky Burger, the favorite restaurant of the sailors working in the Clint City docks. As a result of hearing so many stories about pirates and treasure, Hawkins left the family restaurant to join the crew of a merchant ship, then after many an adventure, joined forces with the Piranas

Jim Hawkins:
His parents owned The Admiral Benbow, the favorite pub of the sailors working in the cove's docks. As a result of hearing so many stories about pirates and treasure, Jim left the family pub to look for treasure with a captain on a merchant ship, then after many an adventure, joined forces with the captain.

Monday 20/08/2012, 22:02

24k nah im alright


Saturday 20/04/2013, 04:00

hey Gil... oh wait

Tuesday 06/05/2014, 06:07

Hawkins, the boy who left the restaurant to join Piranas!

--> This card was made for the low star game modes, such as ELO, T1 and survivor elo.

--> With only 2 stars Hawkins gets pretty much perfect stats. Higher stats would mean permaban and no one wants that.

--> Hawkins is a very defensive card which can turn the game in your favor in either round 1,2 or 3. He is barely seen being used with more than 4 pillz.

--> Have i mentioned the synergy Hawkins has with his clan? ... With Smokey Cr, Selma, Dalhia Cr, Andsom and others Hawkins lives in a pillz control world and that makes the opponent tremble and play way too many pillz if you bluff or lose the game if you predict correctly.

-->We all know this.... but with only 2 stars Hawkins can fit in any ELO deck and that allows us to bring cards like Scubb, Selma, Raeth and other monsters to our decks. His low stars make him a stapler in any ELO deck.

-->-2pillz min.1. I don't think we pay enough attention to the 1 minimum. This means that Hawkins can be played in any round of the game! Also Hawkins is the only pirana card which reduces pillz with the minimum of 1 (as for now) and that allows you do make double reductions with all the pill reducing cards with higher minimum, like Dalhia Cr, Parmabarb, Andsom, etc... (and also with cards from other clans for sure!)

-->There are a lot of pretty good 2* cards in Piranas, being some of the main ones Amiral Coco, Parmabarb and Tula. Every single one is usable, but none is as strong as Hawkins, perhaps only Parmabarb. With Parmabarb and Hawkins in your hand you can remove 4 pillz from your opponent by only winning one round and this allows you to bring the game to a low pilled fight very quickly, letting attack manipulators like Raeth, Rekved, talijon shine.

--> Hawkins is uncommon, so supposedly he is cheaper than rare cards, right? Well not really... being Hawkins such a beast everyone needs one so there is a lot of search for one, and whilst rare cards you can get for sure in packs, uncommon cards not so much. This makes Hawkins price float very high and it becomes inaccessible to most of the begginers. But worry not as i mentioned the Piranas have a ton of usable 2* which you can probably afford, like Bonnie Ld, Dante, Hawkins Noel, gran vista, Tula, Spycee, Trey...

--> What i like the most about Hawkins is that every since i started playing he never got ELO banned! And thats pretty strange because he is so powerful, definitely a stapler in any deck.

--> Hawkins is one of the best 2* cards in the game, comparing him with Marlysa Cr, Lehane, Gil, Parmabarb, there is absolutely nothing us Piranas users could ask from this guy, making him better would only make him banned in the game modes he was made to play in.

--> Low damage is the main problem with most pirana cards, Piranas have always had low damage. With a lot of low damage cards a Piranas deck will always scream for cards like Ector and Selma which can be hard to play and often quite predictable.

--> If he is ELO banned Hawkins will fall into the abyss of the forgotten legends and his price will drop to like 30-40 % of his regular price (until he gets unbanned)

--> Simple art, perfectly fits into the description, loved it! No one is going to forget this bad boy.


T1: 8/10 (current rules)
Survivor ELO: 6/10
ELO: 10/10 (Not often do i find a card perfect for a format, but if Hawkins was any better he would be perma banned lets face it)
T2: 3/10
Survivor Extended: 1/10
Deathmatch: 0/10

Saturday 31/12/2011, 08:51

I guess his price is getting high maybe on the Cr specullation.

Otherwise i just Don´t get it. Why would you pay almost 20.000 clintz on a 2 stars in a clan that has Spicy, Tula and many other good replacements. He is also always Elo banned.

In the end there are things in this game that I just can´t understand.

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