First development of the 2 of this character’s different developments:

  • PiranasTreypicture
    2Ability unlocked at
    1Stop Opp. Bonus
  • PiranasTreypicture
    5+4 Pillz
    1Stop Opp. Bonus

Ability of Trey:

+4 Pillz

If Trey wins the fight, the player controlling Trey will receive 4 Pillz at the beginning of the next round.



Stop Opp. Bonus

The opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.

28 comments about Trey

Monday 11/10/2010, 08:01

pple relly dont know how good this card is, i played him wit one pill over and over again against pple who were bluffing, and scored an extra 3 pillz!! (4-1=3 lol) which last i checked is extremly helpfull, combine him wit a few other pill manipulators and your opponent gets pretty frustrated smiley

rate green if u agree +4 pillz if awesome smiley

Monday 20/10/2008, 19:50

I think you guys fail to see the true function of Trey in a deck.

1) He can play the role of pulling out SOA cards out of your opp for your other abilities to go through

2) He can play the role of acting like a wall on defense to kill one of your opps High damage cards. 4 Pills on Trey is 25 attack and for the sake of illustration another 3 pills would create a wall of 40 which is pretty nice at the cost of 3 pills.

Wasting one of your opponents attacks with no worries about pill usage, is a tremendous benifit. Keep in mind that this is situational. The secret in being a good Piranaha player depends on your ability to read your opponent. If you can read people like an open book like some fellow Piranahs I have seen, Trey can be golden. Especially when you lock down your opponent in pill usage with a next round knockout threat, Trey gets the job done quite nicely.

Tuesday 08/06/2010, 00:41

i think Trey is way too underrated
yeah sure he may have a low power, but he can make the difference between winning and losing when played properly

For example:
lets say you bluffed the first round and let the opponent hit you for 7 damage (opponent plays first)
your opponent probably used about 5 or 6 pillz to get the damage through
now its the second round, your down to 5 health and you play first.
this is when you play Trey for 2 major reasons
1) your opponent will think he will get an easy K.O. on you
2) he will use all of his pillz on his best card to get said K.O.
by predicting this, your able to pill as much as you need to beat the card (especially since you will get another 4 pillz when Trey wins and because of your already large pill advantage)
now your opponent has just lost there best card, all there pillz, and is left trying to figure out what just happened
allowing you to fury your best attacker, with a few pillz left over to finish them off in the final round

i have played this strategy against many people many times, and it works about 95% of the time
like SiNMaN said, to become a good Piranas player you need to learn know how to read your opponent

Tuesday 02/11/2010, 12:00

"The secret in being a good Piranaha player depends on your ability to read your opponent. If you can read people like an open book like some fellow Piranahs I have seen, Trey can be golden"

"like SiNMaN said, to become a good Piranas player you need to learn know how to read your opponent"

I agree this can be a useful card and is underrated but last I checked you have to know how to read your opponent to become a good player with any clan. I don't think its really a secret.

Monday 22/02/2010, 23:17

LMFAOO. 2k? fellow urbans are going insane.

Wednesday 15/04/2009, 02:34

Trey vs Smokey

Trey $> Smokey $ (as in cheaper)
Trey 2* > Smokey 3*
Trey +4 pill > Smokey +3 pill
Trey 5 power < Smokey 7 Power
Trey 1 Damage < Smokey 3 Damage

During Games:
[No Pill Lost if Win]
Trey 4 pill = 25 atk (counting the 1 free pill)
Smokey 3 pills = 28 atk (counting the 1 free pill)

Trey is no way comparable to Smokey. Having 2* and a better ability do not negate that the fact that this card is really weak. People call him a wall because he gains the pills he use, but if he lose with him, it's game over for you. One of the most risk taking cards. However, when you know there's a bluff card, use him and you'll get more pills, but that works equally well with Smokey. Not the worst 2* in the clan, but not the best. The price range of 700-800 should be the average price since you're just gonna get rid of him when you get better 2* like Hawkins.

Rating: 5/10

Sunday 02/02/2014, 22:38

Damn it hear me up UR!

We need a new evolution of Trey type please!

Name: Johnny
Ability: + 4 Pillz
Status: 8 Pwr 2 Dmg 4*

Can please can please~ smileysmileysmileysmileysmileysmileysmileysmileysmileysmiley

Tuesday 07/12/2010, 12:40

Ambre's bio perfectly suits Trey,
"Every war veteran knows her(him), but city newcomers often make the fatal mistake of underestimating Ambre(Trey). They end up learning the hard way that one should never judge an opponent on looks alone."
Numerous times did Trey save me from dangerous attackers.

Saturday 25/12/2010, 23:26

this deck is almost unstoppable
it can only be beaten by SOA (as an abillity)
this is the deck
Hawkins Noel
Smokey Cr

this is so awesome because they all have +/- Pills
this is a type 1 deck if you want T2 then take out 1 and but Selma in
if you want Elo replace Smokey Cr for another 3* but there isn't more in Piranas that +/- pills
hopefully in future there will be one then this deck will PWN
i think this is the only deck i would use Hawkins but that is because i have a grudge on her

thanks for reading hope you find my deck useful and use it
R@TE GR33N so others can use these ideas

brenian Flying Monkeys

Saturday 17/09/2011, 18:58

This card is amazing but lay off of him!!!! I mean not that this card is that expensive but this is a card that has almost tripled it's priced. I don't know why but I think it's from the people with no imagination. I mean someone says this is a good card and everybody buys it. Have your own opinion on cards these reviews are only to help you.

P.S. I'm not a hater, I love UR.smiley

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