Aktara is an astonishing mix of brain and brawn. Or rather the proportions are astonishing; a lot of muscle and the bare minimum of intelligence needed to get around, eat and distinguish friends from enemies (well, just about…)
After scouring the oceans of the globe for many a long year, Captain Bloodh's Piranas have finally cast anchor in town – time to stretch their legs out a bit and let their hair down! Noisy, aggressive and thieving (well, they are pirates after all), they’ve been quick to make enemies, and the odd friend. But all in all, they’re having such a good time, they’re in no hurry to head back to sea.
When Aktara is played first in the round, Aktara’s Damage is increased by 4 points. When played second in a round, Aktara’s Damage is equal to the amount shown on the card.
Bonus Stop Opp. Bonus
The opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.
At level 1: min 650 Clintz
At level 2: min 640 Clintz
At level 3: min 428 Clintz
First development of the 3 of this character’s different developments: