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Sting

Well before Smokey and Mayhem can set their cannons blazing, Sting is always first in alerting the Piranas’ prey of their presence. And much to the frustration of the gunners, sometimes just a few well-aimed shots are all it takes to convince the enemy to hand themselves over without a fight...

  • Released on Friday 04/07/08
    Uncommon Card - Available at the Shop
    Illustrator: Madchewi
    You don't have this character in your collection.
    1 missions
    Ability of Sting:
    Courage: Power +3
    When played first in the round, Sting's Power is increased by 3. If Sting is played second in the round, their Power is equal to the amount shown on the card.
    Bonus
    Stop Opp. Bonus
    The opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.

    At level 1: min 2 866 Clintz
    At level 2: min 1 741 Clintz
    At level 3: min 2 283 Clintz
    At level 4: min 2 739 Clintz
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Piranas

After scouring the oceans of the globe for many a long year, Captain Bloodh's Piranas have finally cast anchor in town – time to stretch their legs out a bit and let their hair down! Noisy, aggressive and thieving (well, they are pirates after all), they’ve been quick to make enemies, and the odd friend. But all in all, they’re having such a good time, they’re in no hurry to head back to sea.

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First development of the 4 of this character’s different developments:


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