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u Gyro

Released on Friday 18/07/08

The Bangers are real food connoisseurs and having tried all the hamburgers, pizzas, hot-dogs and tacos the town has to offer, they're unanimous: nothing comes close to their friend Gyro’s kebabs, and to defend him from the Montanas who want to start charging him a protection tax, they’re ready to get nasty...

First development of the 2 of this character’s different developments:

  • BangersGyropicture
    4Ability unlocked at
    1Power +2
  • BangersGyropicture
    5Damage +4
    1Power +2

Ability of Gyro:

Damage +4

Gyro’s Damage points are increased by 4 points. (Remember: Damage points are inflicted on your opponent if you win the round)



Power +2

Bangers’s Power is increased by 2 points. (Remember: Power * Pillz = Attack)

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19 comments about Gyro

Wednesday 10/11/2010, 00:35

This card is also great for playing against Damage = Damage Opp. cards. Rate Green if you agree

Sunday 18/10/2009, 22:53

Gyro is a great 2 star card in the Bangers Clan and Gyro's Power 7 [ Including Bonus] and 5 Damage [ Including Ability ] is a great card to trick your opponent.
Power 4 Damage 1 lvl 1 / No Ability / Bonus: Power +2
Power 5 Damage 1 lvl 2 [ Maximum lvl ] /Ability: Damage +4 / Bonus Power +2
Gyro is a great card and is welcomed in the Banger Clan.

Sunday 15/01/2012, 04:16

Heeey! Whatcha doin there bra? I know you looking hungry there man, come down Gyro 's kebab shack and try my new super volcano-bab, piled with jalepenos, hot sauce-marinated steak, spicy onions, hot peppers, fresh with a side of boston style beans, and state-of-the-art Gyro sauce, here at Gyro 's, do you smeeeeeell what i am cookin?

Gyro is not responsible for explosive diarrhea, implosive diarrhea,and burning pee, but takes full credit for your full stomach!

Tuesday 28/06/2011, 04:20

Not even that bad, I will take a 7/5 2* any day ^__^

Friday 29/07/2011, 07:58

First Review guys, here goes:

Potential 7/5 powerhouse which is a great addition to the Bangers Clan.
Not much serious competition for two stars, so Gyro is pretty much your best bet.
-That's right. TWO stars. That gives some much needed breathing room for Blaaster, Bodenpower, and all the other 4's and 5 stars that you can think of.
-SOB doesn't really hurt him. A 5/5 is decent when looking at a two star and making a deck.
-Currently he's less than 500 clintz (at the time of review). He's worth a lot more than that ladies and gents!
-SOA destroys him. I mean, completely. This card is useless with it. Not even a furied Bodenpower and seal the deal even if this bad boy breakers through. With Bangers, you want to seal the deal quick by using your pills in the shortest amount of time possible to get your damage in (that's at least how I play). Get Gyro away from SOA and you're home free.

He is an excellent bluff, especially if you have Blaaster and Shogun out. If you Pierce with Blaaster and then pill on Gyro, my opponent would just think "oh he's just going to one pill" hellz no. Pill Gyro and win the game I say. It's always satisfying to win with a two star, don't you think?

I don't know if I would use Bennie instead. I mean, Bennie has the attack, but 3 damage is a little awkward to work with. Sure it's more reliable even in all stops, but with the rise of clans mostly being in the Piranas and not the Gheists, I think sometimes you need to take some chances. This card is clearly worth it.

Saturday 19/05/2012, 18:57

Reminds me of the Gyro restaurant in Cleveland :grin:

Sunday 04/10, 19:06

Pearl really really replaces him. Like really.

Tuesday 28/06/2011, 22:55

explain to me why in one day he went from 400 to 1000 clintz?

Thursday 15/03/2012, 07:58

Gyro can achieve 7-power/7-damage with fury if unchecked. That's an amazing feat for a 2-star! Speaking of which, I wouldn't worry so much about him getting SoA'd and so forth. Gyro is a only a 2-star, so sacrificing him against an SoA saves room for the rest of your crew.

Great card! - 9/10 :thumbsup:

Sunday 18/03/2012, 23:05

Good: ☑
Bad: ☐