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Aurora

Flying isn’t easy especially when you Don’t have wings… But what does that matter? With courage and willpower anything's possible, especially if you also have time on your hands, quite a lot of money and are not worried about getting hurt (a touch of foolhardiness doesn’t go amiss either). And to prove it, after a dozen years of testing and a few stays in hospital, Aurora has finally managed to take off.

  • Released on Friday 26/09/08
    Rare Card - Available at the Shop
    Illustrator: kahouet
    You don't have this character in your collection.
    1 missions
    Ability of Aurora:
    +3 Life
    If Aurora wins the fight, the player controlling Aurora will win 3 Life points at the end of the round.
    Bonus
    Support: Attack +3
    Rescue’s attack points are increased by 3 points for each character belonging to Rescue’s clan and who is part of their team. Remember that Rescue is also taken into account.

    At level 2: min 17 931 Clintz
    At level 3: min 17 006 Clintz
    At level 4: min 17 868 Clintz
    At level 5: min 17 661 Clintz
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Rescue

The battle between the clans has plunged Clint City into total chaos, and with all the emergency and Rescue services stretched to breaking point, the city's residents are alone and unprotected. Outraged by this desperate situation, Kerry has decided to create a clan of elite Rescue workers. Ready for anything to achieve their mission, they won’t think twice about wiping out anyone who gets in their way.

Browse Rescue characters
First development of the 4 of this character’s different developments:


14 comments about Aurora



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