Boohma’s attack points are increased by 5 points for each character belonging to Boohma’s clan and who is part of their team. Remember that Boohma is also taken into account.
If Jungo wins the fight, the player controlling Jungo will win 2 Life points at the end of the round.
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Artist Tony Semedo's Site:
Thanks to Slify for finding the Tony Semedo Site
art ---awesome ability--A Pam ALL IN ONE!!! damage-a lot MORE than Pam power-well the ability helps out with that..
against SOA, other than this card, most of the clan is in luck! so..........STOP COMPLAINING ABOUT THIS CARD!!
rate me....green face
Review of Boohma
-Wins most pill for pill battles until around 5-6 pillz
-Dirt cheap like most pacifists
-Yell his name at someone and run away... you will see.
-SoA hurts him more than most cards
-This really isn't a con, but he is only usable in Mono. Kind of limits your options.
Rating: E for Essential (Mono only)
I think that Jungo has some of the best names in UR. If I was named Boohma and someone asked me what my name was I would simply just yell "Boohma!" in their face and run away. Any time I did something cool, I would just say "Boohma!" and run away.
Something about the name makes me want to run away and I don't know why cause this card is legit. I am going to go ahead and point out those things that I am sure no one else has noticed. Boohma is definitely weak to SoA. If I pull Boohma against Roots or GHEIST I just cry and put him out first with no pillz just to get it over with. He is still worth it though. That 7 lifegap for a 3 star is a game changer. I will admit though, I think his lvl 1 art is the best...
Mono: I am not even going to mention a possible half-deck with Boohma because it should be against the law. IF YOU PLAY Boohma IT MUST BE MONO! If you are curious why just try it and it won't take long to realize... So, we are going to assume you will play Mono Jungo when using him so as to get the best potential out of that ability. My advice is to not pill over 7 with Boohma unless you are pretty sure that you need 7 to win. The reason is because this pacifist loses his will to fight real quickly after 5 pillz. In pill for pill battles Boohma goes toe to toe with 8 power cards until the 6th pill. I sometimes throw in that 6th pill cause many people know this and will pill 6 pills on a 7 power card to barely beat me and then I laugh at them but most of the times it's not necessary. Many people think that you aren't pilling more than 1 anyways. Boohma is a great mindgames card. "Is he just trying to get me to waste pillz?" "Should I try and win or just underpill and get hit with 7 lifegap?" Play Boohma whenever also! I usually lead off with him cause I feel like it isn't expected and puts your opponent into a conundrum from the very beginning. But if you wait till later to play him then that works great also since he works the best in low pill battles. A GREAT Mono Jungo deck is Boohma, Buba, Pegh, Jean, Radek, Rodney, Scopica, and (Troompah, Ongh, or Zornado if those are banned). Other good candidate would be Gerald and Moegura if you moved some pillz around. I have pulled Ongh, Buba, Boohma, and Pegh before as my hand. It was a pretty easy fight.
Finally, I wanted to mention that Boohma is also a great card cause he reminds me of Ant-Man! Both are pacifists and both are incredibly powerful. Regardless of what all the small-minded people say, Ant-Man is one of the best Avengers and I am looking forward to him being in the next movie.
-+20 attack makes him a really good bluff. If wanted to take him, an 8 powered card will need to use 3 pills if Boohma is with none.
-When your enemy uses a bluff, or atleast you think so, you may use Boohma with no pills. If it is a bluff, 5 damage is nothing to be taken lightly (+2 of bonus). If your enemy didn't bluff, Boohma will still stop him with 24 attack, if didn't use alot of pills.
-To bluff with Boohma, you can use 1/2 pills, and then, your rival will think you have 24 attack, but you actually have 28 or 32, and then he uses pills for nothing, and still takes 5 damages.
-2HKO with Boohma happen alot. Boohma does 5 damage, and Askai, for example, will lead from then (because of Boohma's ability, Askai might still have 12 pills to use and a -12 opp. att that will almost always win).
-SOA makes him REALLY weak. Without his ability, Boohma is just a 4/5 (bonus doesn't help in fight).
-Noticeable when bluff, for help with this read positive.
Boohma is a really good card in my opinion, especially for bluffs, and opens a new strategy for Jungo users.
If you like to play strategy this is the card for you, and even if not
You just have to remember to look at your opponent's abilities and bonuses, because SOA really makes him pathetic.
I don't understand why the price is so low..
If u use Jungo then u must have this card, he can help u out in almost every situation!!!!
Aw Boohma... One of my favourite cards on UR back in the day.
At least I can use Troompah to continue your fine work!
Troompah and her son in the same deck with Askai!!!!
Troompah + Askai = Domination
Best Jungo attack manip deck
this card bullies Oshitsune
I just want to see Boohma go up against Randy in a game of football. Rate green if you think that would be hilarious.
one word: Platinum.