Rowdy but generally a nice guy, Scotty has had trouble settling down. But after a rebellious phase, that was a bit of a trial for the other Jungos, Scotty has finally decided to use his talents for the good of the community and has become one of Ongh Cr’s official bodyguards.
  • Released on friday 02/01/09
  • Illustrator: kahouet
  • Rare Card Available at the Shop
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  • Chocomuscle ring icon Allowed in EFC up to Chocomuscle ring
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Power of Scotty:

Stop: Damage +3

If Scotty’S ability is cancelled by the opposing character, Scotty'S damage is increased by 3 points.


Bonus :

+2 Life

If Jungo wins the fight, the player controlling Jungo will win 2 Life points at the end of the round.

First evolution of the 4 different evolutions of this character :

  • JungoScottypicture
    Power2AbilityUnlock ability at
    Damage1Bonus+2 Life
  • JungoScottypicture
    Power3AbilityUnlock ability at
    Damage2Bonus+2 Life
  • JungoScottypicture
    Power6AbilityUnlock ability at
    Damage2Bonus+2 Life
  • JungoScottypicture
    Power7AbilityStop: Damage +3
    Damage5Bonus+2 Life
59 characters
missions icon 25 missions
Bonus +2 Life
Life for the animals in Clint City’s Zoo was turned upside down the night the meteorite “JNGA XII” crash landed on their cages. In the moments after the crash, radiation emitted by the huge rock, mixed up the DNA of all the creatures in the vicinity. Half-man and half-animal, the Jungo unite behind Ongh and swear to never return to their cages.
  • At level 1: min 10 582 Clintz
  • At level 2: min 9 500 Clintz
  • At level 3: min 14 058 Clintz
  • At level 4: min 9 856 Clintz
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16 comments on Scotty

Monday 19/01/2009, 15:58

Scotty -7/5 with Stop: +3 Damage (ability) and +2 Life

- Has a decent, solid 7 power
- Even without his ability, Scotty widens the gap by 7 (9 with fury). With his ability, he widens the gap by 10 (12 with fury....makes you wish he were a Fang Pi or La Junta , huh? smiley ). Really hard to comeback after a 12 life gap
- Note that he is almost exactly like Greow, but Stop: +3 damage instead of Stop: +3 Power
- From brawn to......brawn in a suit, lovin the art work smiley

- His abiltiy only works against SoA, making him only a 7/7 otherwise.
- Even with his Stop: his power doesn't change. Cards like Toro and Rolph won't be as intimidated.

OVerall: 7.5/10 - I've been debating whether to give this card a 7.5 or 8, and I still don't have a clue.
Don't get me wrong, Scotty is solid with little flaws.He has very solid and high damage (something rare for a Jungo so far), his power is fairly high, and solid, and he can have a massive gap against SoA

However, he is overshadowed by Sylth and Greow, as well as 5-star Ongh. Most cards can't fit more then 2 4-stars, and it is hard to fit Scotty in there. However, if you perfer Scotty's damage over Greow's power, then I'd say Scotty is a good bet!~ smiley

Sunday 10/04/2011, 01:26

Scotty = 7/5 at last lvl with Ability= Stopsmileyamage +3 Bonus = +2 Life

>7 power is good
>5 dmg
>>7 with fury, so can 2 hit K.O with a lot of cards
>SOA fails against this card cause it adds +3 dmg
>>potential of 10 dmg
>win battle you gain 2 more life
>>up to 12 hp difference

>4 stars so takes some space in elo
>ability can be maneuvered around

Overall: 7.5/10
I personaly prefer Greow over Scotty, mainly because Scotty gets more dmg from his ability, but I say its power is better to have, especially since greow has the potential of 10. Either way,Scotty is a very good card to have as he is able to make a 12 life difference thanks to the potential of 10 dmg plus adding 2 more life for you. Worth having, and can really put some damage into your opponent.

Saturday 03/12/2011, 01:03

rhyno probably punched him in the face

Sunday 21/03/2010, 23:53

According to the biography, Scotty is Ongh's bodyguard. Why does Ongh need a bodyguard? Ongh is stronger than Scotty and should be able to look after himself.

Rate Green if you agree. smiley

Tuesday 21/06/2011, 23:39

I don't think the regular UR user really understands the Jungo Clan. Sure there are a lot (and I mean A LOT!) of cards that have the "Stop: blah blah" ability, but there is a good reason. I took a long break from UR but now that I'm back, looking at the Jungo clan it seems obvious. If you combine cards that depend on their abilities (aka Slyth, Nyema, Radek, and a bunch of others) with cards with the "Stop" ability you will truly have the perfect combination. Good luck to all!!!smiley

Monday 04/05/2009, 17:50

This is a DEMOstration preset, that's the easyest way to show card's graphics and stats at those who want to know.
"To put on the comments of each character".

Vote green to support this project. smiley

Monday 22/03/2010, 22:38

@crazy_kid434 this is why Scotty is worth more than Adler.

Would you want a 5* card with an ability or a 4* card with the same ability in the same clan? Most would go for the 4* because it gives you one more star to use. This applies the same for a 4* vs. a 3*, 3* vs. a 2*, etc. The only exception is if you want a similar card from a different clan to make a half deck. Also, Scotty is a rare card and Alder is a common card, meaning Scotty is harder to get than Adler. Understand?

Rate green for people to get this message. smiley

Friday 17/07/2009, 10:21

Scotty the Secret Service Rhino
Possible alternate clans: Bangers

SCOTTY! My favorite card EVER! It's a shame he has to put up with that rivalry with Greow. Greow (R) and Scotty (R) are almost identical, both of them are 7/5 with four stars. Greow (R), however, has Stop: +3 power while Scotty (R) has Stop: +3 Damage. Let's weigh the two when their abilities are active:
A total powerhouse, Greow (R) can tear through any pathetic defense your opponent can muster. However, with only five damage, Askai (C) and Scotty (R) (w/ ability) are the only two Jungos that can help him score a 2HKO without using fury. And once you look away from the GHEIST and Roots clans, there are very few SOAs who are so strong that you need 10 power to take them.

Less power but still a force to be reckoned with, there are only 7 Jungos that can't get a 2HKO with Scotty (R): Borss (C), Elea (R), Mindy (C), Radek (C), Scopica (U), Somba (C), and Sylth (U). That's all you need to look at to see that you have a freaking juggernaut of destruction on your hands.

It's a matter of preference in the end, but I vastly prefer Scotty. The art is awesome at levels 1 and 4, not so much in the middle, but hey! Nobody ever looks at that.


Tuesday 11/01/2011, 22:02

I truely don't understand why this card is so underated smiley smiley. It is essentially the same as Greow, exept that the stop ability affects damage as opposed to power- and with 7 power, he hardly needs a boost most of the time!! smiley smiley How come Greow costs about twice as much as him????? (Price may change- look at the date this was written)

Please either enlighten me or............ agree. smiley

Thursday 03/02/2011, 22:41

He's like Bobby at 3 star.

Sunday 24/04/2011, 00:21

i wouldn't be surprised if this card is actually rocksteady from the old tmnt cartoons.

Monday 19/12/2011, 14:52

je to borec

Friday 01/06/2012, 04:19

only able to use full in gheist and roots

Monday 26/03/2012, 20:36

I don`t really like this guy as he looks as if he should go in the Bezerks.
As we all know... they are crap. smiley

Thursday 12/07/2012, 01:18

No clans are useless. Each card of each clan serve a purpose in their position.
If I say that your fav clan is obsolete, then you say..? smiley
If you can excel even on the weakest card,
then you'll be commenting the other way. smiley

Clint City, day.