• Released on friday 30/01/09
  • Illustrator: John Sein
  • Uncommon Card Available at the Shop
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  • icon 1 missions
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Ability

Power of Glosh:

Stop: Power +3

If Glosh’S ability is cancelled by the opposing character, Glosh'S power is increased by 3 points.

Bonus

Bonus :

Support: Attack +3

Rescue’s attack points are increased by 3 points for each character belonging to Rescue’s clan and who is part of their team. Remember that Rescue is also taken into account.

First evolution of the 4 different evolutions of this character :

  • RescueGloshpicture
    starstarstarstar
    Power2AbilityUnlock ability at
    Damage4BonusSupport: Attack +3
  • RescueGloshpicture
    starstarstarstar
    Power3AbilityUnlock ability at
    Damage4BonusSupport: Attack +3
  • RescueGloshpicture
    starstarstarstar
    Power4AbilityUnlock ability at
    Damage5BonusSupport: Attack +3
  • RescueGloshpicture
    starstarstarstar
    Power6AbilityStop: Power +3
    Damage6BonusSupport: Attack +3
55 characters
missions icon 24 missions
Bonus Support: Attack +3
The battle between the clans has plunged Clint City into total chaos, and with all the emergency and Rescue services stretched to breaking point, the city's residents are alone and unprotected. Outraged by this desperate situation, Kerry has decided to create a clan of elite Rescue workers. Ready for anything to achieve their mission, they won’t think twice about wiping out anyone who gets in their way.
  • At level 1: min 4 760 Clintz
  • At level 2: min 3 766 Clintz
  • At level 3: min 3 645 Clintz
  • At level 4: min 4 088 Clintz
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8 comments on Glosh

Monday 19/04/2010, 19:42

smiley Want the full artwork? smiley
smiley Please rate up so everybody can find this easily smiley

Direct Links:
http://4.bp.blogspot.com/_E4LBDojemf0/SYV4SR2rtxI/AAAAAAAAAl4/jDLAgl60mpo/s1600-h/Show_Phat_rgbwet.jpg
http://3.bp.blogspot.com/_E4LBDojemf0/SYwEd6h9rYI/AAAAAAAAAmA/miRla6me2n4/s1600-h/Rescue_Phat_color_02.jpg
http://2.bp.blogspot.com/_E4LBDojemf0/SYwEd64o-qI/AAAAAAAAAmI/BZFQgwzq-0c/s1600-h/Rescue_Phat_color_03.jpg
http://2.bp.blogspot.com/_E4LBDojemf0/SYwEd3rEO8I/AAAAAAAAAmQ/GdX6y4GxyKs/s1600-h/Rescue_Phat_color_04.jpg

Artist John Sein's Site:
http://www.rgb-wet.blogspot.com/

Thanks to Slify for finding the John Sein Site

Friday 30/01/2009, 14:51

Glosh - 6/6 with Stop: +3 power (ability) and Support: +3 attack (bonus)

- A decent 6 power (least for a Rescue). When faced against SoA, he suddenly becomes a frightening 9/6 for only 4-stars. Add 12 attack with that, and....oh god
- 6 damage (8 with fury) cuts the opponent's life by half or more. Kills with many cards like alec, Marco, Lobo, and Kerry.
- He's not fat, he's big-boned smiley

- A high-power SoB (like Tyd and Smokey) makes this card seem a little less powerful.
- 4-stars is quite hard to budget, considering Rescue has many good 4-star and 5-stars.

Overall: 8.5/10 - Glosh can be a beast! Not only is he a decent 4-star on his own, but with his stop, he can destroy!
Also, he makes your opponent resist using their SoAs a little more, which was Rescue's weakness before. He defiently replaces Ghoub, and probably Suzie too. As for Kerry...it'll be hard to choose (consider both, perhaps?~)

Saturday 07/02/2015, 09:18

I have to write a review for the card that made me love UR, and my most favorite card since day 1

Glosh
4*
6/6
stop: power +3
Support attack +3

Glosh is a great 4* star option for Rescue, if you are up against SOA its game over. He can beat Jackie Cr and almost any SOA card you can throw at him. Granted most people will say Stop isn't the best ability, but SOA really hurts Rescue and Glosh covers your back if you do run into one, or a GHEIST/ Roots Decks. Even without his Stop with the Rescue clan bonus he can win you many fights, and having 6 damage gets you perfectly close enough to finish with someone else or finish with Glosh himself. Glosh is a safe choice at 4* for Rescue, and absolute staple if you're playing heavy SOA weeks in ELO.

Guys if you liked my review would mean a lotto me if you vote green so that my comment can remain on the Glosh Page. smiley

Saturday 07/01/2012, 14:26

level 1 look at men I seem very manley today
level 2 All haillll Chuck norris
level 3 hosting 360 quickscope lobby 1 on 1
level 4 lets go catch some butterflies young hot men!

Search Arthur on YouTube click Arthurs almost live not real music festival
skip to 1:41 then the party begins

Friday 30/01/2009, 20:42

Glosh

lvl2 3/4
lvl3 4/5 Ability- stop: Power +3
lvl4 6/6 Ability- stop: Power +3

Bonus: support- attack: +3

Glosh is a GREAT card. Without any help, he is a formidable 6/6 card. With only an ability, he is a 9/6 card. which is better than some 5 star cards even. With only a bonus , up to 12 attack is awesome. With both ability and bonus, he is simply unstoppable. Even his ability will only kick in maybe 25% of the time, he is still great. An awesome 2HKO with Kerry and a furious Slyde and can fit in any deck. In my opinion, he is not better than Ghoub because of less 2hKO options and not as good as Kerry but you should definetly consider putting him in anyways due to the fact that Rescue suffers under SOA.

7/10smiley

Thursday 14/07/2011, 02:24

Glosh

Pros
+A decent 6 power
+The bonus ups Glosh's 6 power by up to an extra 12 attack, which can really force out those pillz
+6 damage is great, he can perform a KO with many other Rescue cards like Kerry
+Against SoA, he is a force to be reckoned with, potentially the most powerful card in Urban Rivals. Step aside Jackie Cr, Lyse Teria Cr, Kiki Cr... I don't think there's any SoA card that can bring him down!

Cons
-The obvious con is if he ISN'T going up against SoA he is fairly weak and relies on his bonus entirely, which really isn't good at all
-Even worse, if he's up against not SoA but a blast of SoB instead, consider him down. High powered SoB are the worst, with enemies like Tyd being able to easily walk over him without a second thought
-Kerry and Alec Cr would easily be considered before him, unless you are playing elo

8.5/10
Against SoA he is 10/10 for sure, but unless you're up against GHEIST or Roots your enemy will deliberately avoid Glosh with their SoA card/s and thus leave him fairly weak. If it's a SoA week in elo, however, Glosh shines and really pounds his enemies with massive power and attacking bonus. Glosh is a solid option for Rescue players, and I daresay he is somewhat staple, covering the Rescue SoA weakness.

Sunday 11/08/2013, 08:03

Does anyone else think that Rescue really needs a pill manipulator? Does anyone else think that Rescue needs a replacement for Elvira since she was the only pure SOA of Rescue? Well, I don't think staff will give us our SOA back, but what they COULD do in the mean time is give Rescue a three star pill manipulator, something like a 8/2 or 7/3 -/+ 2 pillz OR maybe even a defeat card like a 7/3 or 6/4 defeat: -/+ 1 pillz or a 7/2 or 6/3 defeat: -/+ 2 pillz. I honestly feel like these would be excellent new Rescue cards that wouldn't be too overpowered, maybe the defeat: +/- 2 pillz cards are asking a bit too much, but if Junkz can have a card like Tremorh, I think that Rescue should be able to have a similar card with slightly lower base stats. That's enough of my rant. Hopefully this will get rated up enough so others can see. Thanks for taking the time to read this guys.

Sunday 21/02, 10:54

This card should be a collector. There aren't many collector cards in the Rescue clan. Also, the problem with Glosh is that his ability is hard to get activated. But his damage and power are ok for a 4-star card. Also, he should go to a gym to cut down on his weight.