First development of the 4 of this character’s different developments:

  • SkeelzGreempicture
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    Power5AbilityAbility unlocked at
    Damage2BonusProtection: Ability
  • SkeelzGreempicture
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    Power6AbilityAbility unlocked at
    Damage3BonusProtection: Ability
  • SkeelzGreempicture
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    Power7AbilityAbility unlocked at
    Damage4BonusProtection: Ability
  • SkeelzGreempicture
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    Power7AbilityPoison 3, Min 2
    Damage4BonusProtection: Ability
Ability

Ability of Greem:

Poison 3, Min 2

If Greem wins the round, at the end of each of the following turns the opponent will lose 3 Life point(s) if he/she has more than 2 Life point(s). If the opponent has 2 or less Life point(s), the poison effect is not triggered.

Bonus

Bonus

Protection: Ability

The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

73 comments about Greem

Sunday 20/06/2010, 02:38

Caelus's Staff Listing

Subject of Death, Head Instructor

Greem Reepeir

My how the Death Class has improved since the last head teacher turned himself into a zombie (Jimly had been talking about it for weeks, but I always thought he had been joking...). We went from starting with 10 students in the class a year (and ending it with 3 mentally unstable ones), to having a normal amount and no deaths at all! Greem has definately shown she has quite the control over all of her spells (unlike Jimly...).
She personally has trained three of the students majoring in her house into being some of the most powerful youngsters int he academy: Tomas, Damian, and Danae
She is a bit cold and blunt at points, but I have seen she has a soft spot, when she praised Tomas and Danae for summoning and defeating a demon, when any other head of house would have given them detention with Deebler for a year.
I think that I might raise Greem's pay soon. She has certaily deserved it .

Caelus, Headmaster of Skeelz Academy

(If you like this rate green, and check out the other Skeelz cards for more of Caelus's imput. Also check out The Vanguard guild at this link, Skeelz players are always welcome: http://www.urban-rivals.com/guild/?id_guild=1001634 )

Friday 03/07/2009, 14:52

Greem - 7/4 with Poison 3, min 2 (ability) and Protection: Ability

- Decent 7 power that can hold her own against many a enemy
- Scary Scary ability. 4 damage and then 3 more each turn really hurts! Plus, the min is a low minimum of 2!
- Each of the high damage, you don't really have to play her on round 1 for maximum effect like a lot of other poisoners
- In addition, her protection basically ensures safety, so you can play her first turn and not worry about SoA like most Poisoners
- Becaus of her abiltiy and raw stats, she is an amazing bluff as well
- Also, she is a 5/2 at lvl1. If she had her ability at Lvl1 or a bonus that could help, I'd say she's a good filler......but she doesn't, so I guess you should just stick to full.
- It's death! dumdumdum

- Er.. Lack of attack and/or Power support?
- Her highish 4 damage is almost wasted with her ability, but then again, high damage is never a bad thing.

Overall: 9/10 Greem is one of those amazing poisoners with little flaws. While her power and poison min is one less than the almighty Sylth, she doesn't have to worry about the dreaded SoA. Beside, 3 poison is 3 poison and 7 power is 7 power, great card!

Tuesday 19/03/2013, 03:26

Most of the time I agree that greem's ability is Defeat: -6 pillz min 1.

Friday 26/10/2012, 19:48

Rate Greem smiley

Wednesday 17/08/2011, 11:08

*opponent draws hand*
Uranus GraxmxxT Greem Aylen

*puts gun to head*

Tuesday 14/01/2014, 07:54

It looks like she has pizza in her hair.

Saturday 31/10/2009, 08:30

I Don’t understand why Greem is so underpriced… less than 600 Clintz for the second best poison card in UR!!! So many people underestimate the value of having Greem in their Skeelz deck we are talking about a poison card that can only be stopped by the rare full stop cards in UR; with a strong base power of 7 she doesn’t have to over pill to get the win; and with a solid base damage of 4 this card can KO with the 6+ damage cards in Skeelz… Just think of it like this if played in the first round and unopposed, by the end of the final round she is the equivalent of -13 Opp Life, Min 2… This card all by herself is the answer to clan bonuses such as +2 Life, and -2 Opp Damage, Min 1; not to mention the fact that when you poison your opp in the first so long as 3 of Greem’s 4 damage went through you can just lose the next 2 fights and KO with a low 2 damage card like Sasha… I could go on and on but I think I have made my case when it comes to why Greem is one of the top two 4* cards in Skeelz!

Thursday 17/06/2010, 23:18

Greem is a pun on Grim, as in 'Grim Reaper', who she looks like in her final form. smiley

Sunday 01/08/2010, 21:03

she should be called susan, all hail terry pratchet!!! (rate green if you agree)

Thursday 12/08/2010, 07:42

Greem has her own mission, which is 'Fatal Lesson.'
In 'Fatal Lesson,' you must win 100 rounds with Greem (15 pts with something extra)
Have fun playing smileysmiley

Friday 28/01/2011, 16:09

If elo is permanently changed to 15 life then this card will become the new best thing. Yes i understand people will use Freaks and Ojibway more but think of it this way.
If lots of people are using Ojibway then the soa teams would cancel his ability and he would only do 5 damage. (Skeelz bonus protects that from happening) Also Ojibway is 1 more star thus Greem has higher value pound per pound.
Freaks mean nothing to Greem too. Greem has the higher poison AND a lower minimum.
Thus with elo changing this card will become the game decider.

Face it mods no matter what u do to elo some cards are going to excel more then others. i personally do not like the whole 15 life in elo... perhaps u could make a different mode instead of killing elo? call it the freak house since most people will use Freaks there or something...

I hate to do this but rate green so we can keep elo fun!!!!!

Tuesday 15/02/2011, 03:35

Greem is WAY BETTER than Sylth
1.whats the difference between 1 min if the damage is the same? do you just have have 1 damage characters???.( see 2nd reason)
2. 4 damage, sure Sylth can make a 4 life gap but after last turn if no extra damage is delt before last round (ELO mode)Greem's team would be 15/5 easy to KO and Sylth would be 17/7. OR in regular its would be Greem: 12/2 Slyth: 14/4 really whats hard finding a 2 or more damage or 4 or more. However after the last round slyth would be 14/1 and Greem would be the same. So i'll give Slyth that (but really don't people KO you after the last round? whats the difference if you have 2 and you lose and you have 1 and you still lose?).
3. PRICE! Greem is 1/5 of Sylth's price (2000/10000)
4. HER CLAN! A team is only as strong as its weakest link if Skeelz had an offensive bonus like lets say montana's they would be undefeated (however they would lose some of that safety net insurence)! Its the same if you had a bunch of uselesJungo's ablities are okay but Skeelz have one of the best ones( to make up for the non offensive bonus). For example Leader vs Leader after ablities, Ongh 3/6 (lets make it eight but +life can't KO) vs. Caelus untouched 4/8
5. PROTECTION safe against every1 except for walls
BUY Greem more worthwhile than Slyth in MANY WAYS

Monday 21/02/2011, 05:43

has anyone else noticed the freaking price change in Greem. she used to be in like 1300 now she is right behind Eloxia who is 2700!!!!!!!!!!!! STOP BUYING Greem FOR 2600!!!!! RATE GREEN IF YOU AGREE.

Friday 25/02/2011, 04:12

pingvin SHES AWESOME shes just as good as slyth or even better. And Slyth is like 10k and shes only 5k and your compaining? you should have bought her when you had the chance

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