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Milton

Milton’s got a big problem. The more books he reads, the more things he learns and the more complicated mathematical theorems he gets to grips with, the more his mind expands and the more his muscles grow. And with his IQ of 225, things are really starting to spin out of control. I mean who’s going to take an astrophysicist who looks like a bodybuilder seriously?


Skeelz

In the Skeelz Academy, all subjects are given equal importance. Whether it’s the art of combat, mastering Space and Time, controlling the Mind, Nature studies or Death exploration, nothing is discounted. And to ensure the same tolerance reigns in the streets as in their Academy, the Skeelz are putting their neutrality to one side for the moment to bring about peace...through the force of their punches, of course.

Browse Skeelz characters

Common Card - Available at the Shop
Illustrator: John Sein
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Ability of Milton:
Revenge: -3 Opp. Power, Min 1
If a character belonging to the same team as Milton loses a round, in the next round the Power of the opposing character is reduced by 3 points or up to a minimum of 1. If the opposing character’s Power is lower than or equal to 1, then the Ability has no effect.
Bonus
Protection: Ability
The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

At level 1: min 250 Clintz
At level 2: min 235 Clintz

First development of the 2 of this character’s different developments: