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u Nata

Released on Friday 11/09/09

Created from top to toe by unknown aliens, Nata was sent to Earth with a very simple mission: to find a human, seduce him, get impregnated and give birth to a new hybrid race that will gradually take over Clint City and then the rest of the world…

First development of the 3 of this character’s different developments:

  • SakrohmNatapicture
    2Ability unlocked at
    1-8 Opp Attack, Min 3
  • SakrohmNatapicture
    4Ability unlocked at
    3-8 Opp Attack, Min 3
  • SakrohmNatapicture
    7Stop: Damage +3
    3-8 Opp Attack, Min 3

Ability of Nata:

Stop: Damage +3

If Nata’S ability is cancelled by the opposing character, Nata'S damage is increased by 3 points.



-8 Opp Attack, Min 3

The opponent’s Attack points are reduced by 8 points or up to a minimum of 3. If the opponent’s number of Attack points are lower or equal to 3, then the ability has no effect.

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18 comments about Nata

Friday 11/09/2009, 16:32

Nata - 7/3 with Stop: Damage +3 (ability) and -8 attack, min 3 (bonus)

- Decent 7 power. In fact. I think she has the 2nd highest power in Sakrohm for a 3* (Beside Caciope, which I doubt anyone used at 3*). Pair this with that -8 attack, and you pill force.
- Fancy stop ability that makes your opponent think twice before using SoA. 6 damage is quite the nasty hit, especially when Uranus is in the game. In addition, Sakrohm was decently weak to SoA before, so it's a nice bit of help.
- Her bio is very blunt :madeup:

- Without her stop, her damage isn't very impressive. And with only one stop in the clan, your opponent usually can go around her (Assuming they aren't using Mono Roots or GHEIST) In addition, even with her stop, it doesn't aid her in combat (Winning wise). The latter isn't that big of a deal though. as just sayin.

Overall: 7.5/10. Not a bad card. I'd use Murray and Uranus over her, bu she's playable. Who knows, she might even make a bit in ELO. But right now, I just see her a bit weak compared to other 3*s. Still not a bad card at all, though ^__^

Friday 22/01/2010, 05:02

HAHA..nice! her level one pic is from the movie "Mars Attacks"...major props for the choice of inspiration. Rate Green in you agree.

Friday 11/09/2009, 17:37

The thing you've got to understand about this card is that it isn't meant to be compared to Murray and Uranus - it is meant to be used alongside them because they are both practically useless against SOA.

So if Sakrohm become one of the most used clans in light of the new bans, then a lot of players may use SOA to combat Uranus and Murray - hence where Nata comes in with her nice 6 damage ^__^

Rate green please :eek:

Sunday 01/01/2012, 14:21

First to know.. tell me if my hypothesis is wrong. I think Nata is NATAsha Henstridge starring in as Sil in Species:D


Tuesday 21/12/2010, 21:07

I need to disagree with timewar, who represents most UR players in his viewpoint.

If you look at the raw stats that Nata has to offer, she does seem like a rather useless card. HOWEVER, the point of Nata has absolutely nothing to do with her winning power. All that matters with her stats is that she is annoying enough not to want to lead with SoA.

Nata, like all Stop cards helps dictate your opponents play order. If you've ever played as Sakrhom you know the most common play against you is going to be an SoA card turn one. Why? Because you need to burn one of your ability heavy cards, losing out on its potential. Nata has the ability to keep SoA out of round 1 (or 2 as the case may be). This allows you to be unpredictable in which card you will be playing as a responder as opposed to which card you will be throwing away.

People all too often rank cards by number, which does a huge disservice to them, since cards need to fulfill roles. Not roles like 3* or 4* but roles like Walls, DR, Defensive and Offensive SoA/SoB, Pill forcer, Order Forcer etc. Nata is an order forcer that allows you to play your Sigmas, Murrays, and Uranuses without being too predictable.

Against Mono SoA decks, she loses this for the guarantee of a 7/6 -8 attk, which is decent enough for a 3* and will out perform nearly all the other Sakrhom at the least.

If you have room in your deck and need some protection against SoA, consider it.

Friday 19/02/2010, 16:04

Mother of Sol Hona xD (READ BOTH THEIR BIOS)

Wednesday 21/04/2010, 17:44

Nata is an average ELO card. While her attack power is solid, she offers little else to the table. With Uranus and Murray at the top of the ELO pecking order, Nata has no room in your deck.

She is however someone you may want to look to for those who are just starting ELO and cannot afford Murray or Uranus.

Saturday 17/07/2010, 02:01

Nata is a horribly useless card. Realistically the only time you're going to get to use the Stop ability is when facing Roots or GHEIST. Against GHEIST any of their power manipulation will destroy her. The only GHEIST cards she'd do well against are the two stars.
When facing Roots likely she'll draw one of their damage reducers. She becomes 2 damage against Jeena, 3 against Arno and 4 against Yookie. Against any of the other Roots cards she's evenly matched in power, but likely she will be the only card your opponent will be worried about you winning with, so they will make sure you don't win with her.

In conclusion, unless you expect your opponent to gift-wrap you a Graff to play her against, find another 3 star to use.

Friday 24/12/2010, 10:37

Great to protect cards like Murray, Uranus, SkrumxxT and trinsmkkt.
To play against Roots and GHEIST this card will make them all cry! Nata is cheap protection working as a bodyguard for the Sakrohm. Can be used to all clans but has a lot of play opportunities with the Sakrohm cards. Also has a solid 7 power and the Sakrohm bonus makes your already crying GHEIST / Roots enemy cry even more. Not as good against other cards but could make a good bluff or executer.

(If you ask me, if Nata should get any man it should be Murray... One alien hunter and one alien. DIVORCE!)

Sunday 27/12/2009, 05:12

why is this card cheaper than Caciope ?