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Ed 12

His role as a cleaning robot in an ultra secret, Junta, under-sea base, bored poor old Ed 12 to tears. But by constantly hassling Naginata, he finally convinced her to modify him so he could take part in ground operations. And the Clan certainly doesn’t regret having given him a second chance.

  • Released on Friday 04/12/09
    Uncommon Card - Available at the Shop
    Illustrator: fudgegraphik
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    1 missions
    Ability of Ed 12:
    Power +2
    Ed 12’s Power is increased by 2 points. (Remember: Power * Pillz = Attack)
    Bonus
    Damage +2
    La Junta’s Damage points are increased by 2 points. (Remember: Damage points are inflicted on your opponent if you win the round)

    At level 1: min 7 638 Clintz
    At level 2: min 7 487 Clintz
    At level 3: min 7 658 Clintz
    At level 4: min 7 764 Clintz
    At level 5: min 8 798 Clintz
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La Junta

These light-hearted, loudmouthed fighters are as nimble in their actions as they are in their wisecracks. As supporters of a strong regime, these soldiers have decided to bring society into line, starting by shaving the heads of the wimpy youth. In the long term, they’d be more than happy to take over the running of the government from those “bunch of morons”.

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First development of the 5 of this character’s different developments:


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