Urban Rivals
Register            Already signed up to the game →  
Click here if you forgot your password.

Ed 12

His role as a cleaning robot in an ultra secret, Junta, under-sea base, bored poor old Ed 12 to tears. But by constantly hassling Naginata, he finally convinced her to modify him so he could take part in ground operations. And the Clan certainly doesn’t regret having given him a second chance.

  • Released on Friday 04/12/09
    Uncommon Card - Available at the Shop
    Illustrator: fudgegraphik
    You don't have this character in your collection.
    1 missions
    Ability of Ed 12:
    Power +2
    Ed 12’s Power is increased by 2 points. (Remember: Power * Pillz = Attack)
    Damage +2
    La Junta’s Damage points are increased by 2 points. (Remember: Damage points are inflicted on your opponent if you win the round)

    At level 1: min 7 562 Clintz
    At level 2: min 6 202 Clintz
    At level 3: min 6 254 Clintz
    At level 4: min 6 500 Clintz
    At level 5: min 7 902 Clintz
  • Day

La Junta

These light-hearted, loudmouthed fighters are as nimble in their actions as they are in their wisecracks. As supporters of a strong regime, these soldiers have decided to bring society into line, starting by shaving the heads of the wimpy youth. In the long term, they’d be more than happy to take over the running of the government from those “bunch of morons”.

Browse La Junta characters
First development of the 5 of this character’s different developments:

57 comments about Ed 12

Play our other addictive free to play online TCG: Fantasy Rivals