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Selma

Given that his pirates invariably end up in pieces and as a result are considerably less useful to him, Bloodh has called upon the talents of Selma. An outstanding prosthetist, she can repair and improve anything the Piranas get chopped off during their many battles.

  • Released on Friday 04/12/09
    Uncommon Card - Available at the Shop
    Illustrator: phalloide
    You don't have this character in your collection.
    No mission
    Ability of Selma:
    +2 Pillz
    If Selma wins the fight, the player controlling Selma will receive 2 Pillz at the beginning of the next round.
    Bonus
    Stop Opp. Bonus
    The opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.

    At level 2: min 9 860 Clintz
    At level 3: min 9 928 Clintz
    At level 4: min 9 505 Clintz
    At level 5: min 10 547 Clintz
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Piranas

After scouring the oceans of the globe for many a long year, Captain Bloodh's Piranas have finally cast anchor in town – time to stretch their legs out a bit and let their hair down! Noisy, aggressive and thieving (well, they are pirates after all), they’ve been quick to make enemies, and the odd friend. But all in all, they’re having such a good time, they’re in no hurry to head back to sea.

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First development of the 4 of this character’s different developments:


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