Able to instantly freeze any type of liquid, Praxie could be a fearsome fighter were it not for the fact that he's crippled by an extraordinary clumsiness that turns all his demonstrations into more or less catastrophic events.
In the Skeelz Academy, all subjects are given equal importance. Whether it’s the art of combat, mastering Space and Time, controlling the Mind, Nature studies or Death exploration, nothing is discounted. And to ensure the same tolerance reigns in the streets as in their Academy, the Skeelz are putting their neutrality to one side for the moment to bring about peace...through the force of their punches, of course.
If Praxie wins the fight, the number of Life points of the player controlling the opposing character will be reduced by 3, or up to a minimum of 0. If the number of Life points of the player controlling the opposing character is lower than or equal to 0, the ability will have no effect.
Bonus Protection: Ability
The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.
At level 1: min 8 350 Clintz
At level 2: min 9 000 Clintz
At level 3: min 8 500 Clintz
First development of the 3 of this character’s different developments: