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Tremorh

To pull off a good rave, the first thing you need is a good location. And despite what most people think, it’s not just about finding a deserted area out of earshot of the Sentinel patrols; it also needs to have the right vibes. And that’s where Tremorh really comes into his own. He’s a genuine human detector of good vibes.


Junkz

Wild parties, sex, drugs: the Junkz live to have fun. Unfortunately, the government has recently put a 650BPM speed limit on music saying that anything over that would turn young people into raving loonies. The Junkz have declared war on this law and are fighting for their basic right to do what they please!

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Rare Card - Available at the Shop
Illustrator: fudgegraphik
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Ability of Tremorh:
-2 Opp Pillz. Min 1
If Tremorh wins the fight, the number of Pillz of the player controlling the opposing character will be reduced by 2 Pillz, or up to a minimum of 1. If the number of Pillz of the player controlling the opposing character is lower than or equal to 1, then the ability will have no effect.
Bonus
Attack +8
Junkz's Attack points are increased by 8 points. (Remember: Power * Pillz = Attack)

At level 1: min 1 895 Clintz
At level 2: min 1 950 Clintz
At level 3: min 1 699 Clintz

First development of the 3 of this character’s different developments: