• Released on friday 29/01/10
  • Illustrator: VinzElTabanas
  • Common Card Available at the Shop
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  • EFC Tower icon Allowed in EFC up to EFC Tower
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Power of Krash:

+2 Life

If Krash wins the fight, the player controlling Krash will win 2 Life points at the end of the round.


Bonus :

Support: Attack +3

Rescue’s attack points are increased by 3 points for each character belonging to Rescue’s clan and who is part of their team. Remember that Rescue is also taken into account.

First evolution of the 2 different evolutions of this character :

  • RescueKrashpicture
    Power4AbilityUnlock ability at
    Damage1BonusSupport: Attack +3
    Allowed in EFC up to EFC Tower
  • RescueKrashpicture
    Power7Ability+2 Life
    Damage1BonusSupport: Attack +3
    Allowed in EFC up to EFC Tower
57 characters
missions icon 26 missions
Bonus Support: Attack +3
The battle between the clans has plunged Clint City into total chaos, and with all the emergency and Rescue services stretched to breaking point, the city's residents are alone and unprotected. Outraged by this desperate situation, Kerry has decided to create a clan of elite Rescue workers. Ready for anything to achieve their mission, they won’t think twice about wiping out anyone who gets in their way.
  • At level 1: min 146 Clintz
  • At level 2: min 138 Clintz
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62 comments on Krash

Friday 29/01/2010, 16:55

Krash - 7/1 with +2 Life (ability) and support: attack +3 (bonus)

- A solid 7 power, which is great for the Rescue
- +2 Life lets Krash Pierce through DR. Sorry Uranus
- To help aid his already steady power is a potential +12 attack. A massive amount that aids in victory.
- To make matters even better, a low 2*, allowing more 4-5* cards in.

- SoA is a pain to Krash, like many other Rescue. 1 damage ain't much

Overall: 9/10. Krash is a great card for the Rescue. He's strong, he adds life, he can block and bluff. Very useful card

Friday 29/01/2010, 15:42


first of all there is a major benefit using a mono-deck: you ALWAYS get your bonus activated while in half deck it's not that easy.

second of all, rescue's bonus is a major advantage for all Rescue cards. unless you have sob, you have to burn 1-2 pills even when going against unpilled Frida.

third, i dont know where you are getting the idea that their 2 stars are lame, but their 2 stars are the most overpowered pill burners ever. Lea? yeah at least 2 pills without a SOB, Steve? without soa, you have to pill just to be reduced. Larry? if you have sob, he is 7/3, very strong. if you have soa, you still got 3/3 with +12 attack, pills burned.

fourth, SINCE WHEN DID Kerry GET BANNED? that was like 2 months ago for like 2 weeks. does she get banned like striker or Marina do? NO, shes a beast when her sob is activated. and Aurora? low damage? you joking me? going against Uranus, the best reducer in the UR, she still puts 4 life gap.

fifth, this is the most annoying part about Rescue for me, the clan is WAY TOO balanced. they have everything,
1 strong soa (Elvira) and 2 amazing sobs (Kerry and Lea),
two good pill burning damage reducers (Steve and slyde)
three anti DR (Aurora, Anita, and Suzie)
1 strong anti soa (Glosh)
1 very strong protection bonus (sledg)
i can't think of whats missing in this overpowered clan. rate me green if you agree

Monday 07/06/2010, 16:08

This card's artwork on lvl2 makes me think that Krash is a lvl6 card or something..! smiley

Friday 22/04/2011, 16:35

This card has been put up to be banned.. leave him alone!! Rate green to stop this madness!! And Krash is just your average good 2* card

Wednesday 18/08/2010, 07:05

Krash is the man... manbag... thing...!

7 base power... in a clan with 0, nada, zip, zlich 8 powered cards (not counting marco and Hax but they don't have 8 power even with their abilities anyway), 7 power means a good shot at winning...

a 3 point life gap where DR does nothing... SOA makes him a 7/1 but that isn't the point.. the point is he can win and he only has 2 stars...

you want him

Monday 01/02/2010, 21:18

yet another 2* for the Rescue, but Krash gives something only one other 2* Rescue can provide:good, solid power. 7 power is usually good, quite good for a 2*, and great for the Rescue. his 1 damage though is his lowside. the 2+ life he provides bulks him up, but SoA is the death of him. all in all, he will take up the 3rd 2* spot in my Rescue decks behind Steve and Lea. he is a good card on the verge of great, and he will be played. 8/10

Monday 17/05/2010, 02:00

Level 1: I look pretty wimpy. I think I need to get in a crash
Level 2: Look at my huge ol' muscles. (to bad this will only last for 15 secs.)

Thursday 20/01/2011, 04:42

Is it just me, or this card is the escapade robot from the movie, iROBOT?

Sunday 03/04/2011, 17:41

This Card Is Really Good I Would Buy It If I Were You smiley Please Press The Green Face If You Like Him smiley smiley

Friday 19/02/2010, 04:35

yeah!!!! he can replace Larry so if his with soa you just lose the +2 rather than powersmiley

Thursday 18/03/2010, 02:06

This guy is better than Wakai and Mindy in Elo stat-wise, and only costs 325 at the time of this post; what a steal! The others have LESS stats and costs over 1k, and are both highly played in their respective clans. Krash is a great two star addition alongside Lea in any Elo Rescue deck, and I'm not looking forward to this new addition to the toolbox anytime soon.

Monday 14/06/2010, 14:40

he is sick bang bang anybody who battles me watch out

Monday 09/08/2010, 07:35

Use Krash instead of Larry, without soa both have 7 power and can produce 3 life gap.... Now with soa Krash is a 7/1 and Larry is a 3/3 now w/c do u prefer?

Friday 04/03/2011, 21:25

rate green if his price shud be like sentogans!!! we got Lea we got Steve now peeps are questioning Larry lower the price..

Sunday 13/11/2011, 16:41

Now guys Krash's real price begins to show off. Not that much but everything needs time.