Harold doesn't ride horses out of any particular love for them. On the contrary, he finds these dumb, fragile animals more annoying than anything else. No, the only real reason he rides and breeds race horses is that it’s an extremely expensive sport and that he's unlikely to run into any “riff raff” in his riding club.
  • Released on friday 30/07/10
  • Illustrator: phalloide
  • Uncommon Card Available at the Shop
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Power of Harold:

Confidence : -1 Opp. Power, Min 1

If a character belonging to the same team as Harold wins a round, in the next round, the Power of the opposing character is reduced by 1 points or up to a minimum of 1.


Bonus :

-10 Opp Attack, Min 3

The opponent’s Attack points are reduced by 10 points or up to a minimum of 3.

First evolution of the 3 different evolutions of this character :

  • UppersHaroldpicture
    Power4AbilityUnlock ability at
    Damage1Bonus-10 Opp Attack, Min 3
  • UppersHaroldpicture
    Power6AbilityUnlock ability at
    Damage2Bonus-10 Opp Attack, Min 3
  • UppersHaroldpicture
    Power7AbilityConfidence : -1 Opp. Power, Min 1
    Damage4Bonus-10 Opp Attack, Min 3
60 characters
missions icon 28 missions
Bonus -10 Opp Attack, Min 3
As the crème-de-la-crème of the jet-set, the Uppers rule the night. They’ve got it all, and money, champagne and titles are certainly not in short supply. They generally dislike everyone but they particularly despise “the poor who just aren’t the teeniest bit funky”. The Uppers hope that the government will finally take steps to banish ugly people once and for all.
  • At level 1: min 3 121 Clintz
  • At level 2: min 4 081 Clintz
  • At level 3: min 3 120 Clintz
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23 comments on Harold

Friday 30/07/2010, 15:36

Harold - 7/4 with Confidence: -1 opp power, in 1 (ability) and -10 opp attack, min 3 (bonus)

- A very stable 7 power, a quality he shares with Oxen.
- With Confidence in check, Harold decreases the enemy's power by 1 whole point. While that might not seem like a lot at first, it allows Harold to fight at an equal level against cards like Chlora or Bruce. In addition, the minimum to his ability is amazingly low...so cards like Caelus and Platinum have an even harder time.
- And when I say equal level, I mean, Uppers bonus. Forces them to use more pills to beat Harold, and ensures Harold's victory.
- And Harold has a decent damage of 4 (6 with fury) that allows him fury kills with the vast amount of 6 damagers in Uppers.

- Situational ability is situational. So you can;t always count on his ability. However, Harold is very playable without his confidence. It just helps.
- SoA and SoB both can annoy Harold, but none really cripple him.

Overall: 8/10. People really seem to be underestimating Harold due to his unneeded confidence. However, Harold should be considered due to many advantages he provides. Unlike Oxen, Harold can still fury 2HKO with Rubie/Jody/Nellie if he gets hit by SoA (Still like OXen and his potential 6 damage more though). Harold can fight back against solid powered clans while cards like rubie would fall to pieces. Harold is a very solid 3* in a clan that needs more solid cards to become ELO-worthy. While Harold will not shoot the Uppers into ELO dominance, it is a step in the right direction.

Wednesday 18/05/2011, 10:18

he is the underdog of uppers
although the damage is low bute his power is actually high for 3 stars
plus he has the ability with good bonus clan..
in 3 month i think the price will go up smiley smiley smiley
if not dont kill me smiley smiley smiley smiley

Saturday 07/08/2010, 09:59


No, the staff understand, You and all the other players who agree with you need to understand that a 2 star would disrupt the balance of Uppers, They have Jackie one of the best if not best 4 star in the game, Zatman second best 3 star in the game and Dorian a very solid card with good bonus who laughs at soa and sob? yeah what we really need is a strong 2 star.... Also stop saying he is a bad card, your entitled to an opinion but there is no reason he is bad. 7/4 on its on is more then decent enough with such a good bonus, add an ability that really helps against lower star cards like Mona and Tula. Lay off the poor fella and let him shine because he is a good card

Friday 17/09/2010, 14:11

I've used Harold extensively in Death Match mode and he's absolutely great. Oxen is my first choice of 3*, then Harold. Over Ruby every time.

I prefer the power and the chance of reduction, even if confidence is considered the worst situational ability, it's still harrowing to face an unopposed 7/4 with -1min1 and -10 attack (predictable or not).

I don't have time for a review right now, but I'd score him a solid 8. smiley

Monday 31/01/2011, 15:45

Seesh, go to the gym! I mean, look at those sticks! smiley

Wednesday 13/10/2010, 02:51

Harold is a graet card. All in favour, say aye. All opposed, say NNNNNAAAAAAYYYYYY!!!!!

Saturday 29/10/2011, 21:37

He is truly incredible smiley

Monday 12/03/2012, 23:57

An amazing deck that wins around 95% of the time for me.

Sunday 27/01/2013, 12:43

I just realized... the white thing behind Harold's back isn't a backpack of some sort, it's his arse... smiley

Wednesday 27/04/2011, 17:54

This a great card...how is he so cheap?

Saturday 07/05/2011, 19:42

man i always thought he was a butler until i saw his bio

Wednesday 29/09/2010, 04:32

haroldxglenn? they make the "snotty old people couple who likes to abuse animals" smiley

Sunday 28/11/2010, 03:54

does anyone know what hes doing on the last lvl?

Saturday 04/12/2010, 19:56

I don't know why people are reluctant to use Harold. Personally, I think all the 2* are terrible so I tend to move towards using 3-4 3* in my builds. Besides that point, I think that he is comparable to Oxen and truly is better than rubie in a good amount of the cases. In a sense, though, Rubie is Confidence based as well because she is only as good as the 2HKOs she forms (not like she would win all too many). It is also kinda funny too, though. look at this situation

Turn 1: Oxen wins a 6 pill to 6 pill fight
Turn 2: Play Rubie with 6 pillz (35 attack+bonus= 45 attack needed for opp to win+ SOA
Turn 2: Play Harold w/fury 3pillz (28 attack+ bonus+ ability (at 6 pillz for his opp, it would be -7 att)= 45 attack needed for opp to win.
From 6 pillz total onward, Harold is an SOA behind if you are looking in the 2HKO category, but obviously is still more conducive to winning, noting that he had to burn half his pillz in fury.

Clint City, night.