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r Tsubame

Released on Friday 05/11/10

One evening while out watching the swallows flying in the sky above the Golden Mountain Monastery, the old Ninja master, Kurishen, saw a young woman emerge from the shadows and head towards him. It was Tsubame. Without a moment's hesitation, he immediately knew she would be the one to whom he would pass on his fighting skills.

First development of the 4 of this character’s different developments:

  • Fang Pi ClangTsubamepicture
    4Ability unlocked at
    3Damage +2
  • Fang Pi ClangTsubamepicture
    5Ability unlocked at
    3Damage +2
  • Fang Pi ClangTsubamepicture
    7Defeat: Recover 2 Pillz Out Of 3
    4Damage +2
  • Fang Pi ClangTsubamepicture
    7Defeat: Recover 2 Pillz Out Of 3
    7Damage +2

Ability of Tsubame:

Defeat: Recover 2 Pillz Out Of 3

If Tsubame loses the fight, at the start of the next round the player controlling Tsubame will receive 2/3 of the Pillz placed on Tsubame, rounded down to the nearest unit, with a minimum of 1.



Damage +2

Fang Pi Clang’s Damage points are increased by 2 points. (Remember: Damage points are inflicted on your opponent if you win the round)

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96 comments about Tsubame

Friday 05/11/2010, 19:27

just so you guys know, Tsubame (ツバメ) is swallow in japanese (the bird, not the action) and kurishen is shuriken (手裏剣) (that ones obvious) for those of you who dont know, shurikens are ninja throwing stars (the Fang Pi Clang sign) rate up to show people what this card means :thumbsup:

Friday 05/11/2010, 20:34

Tsubame - 7/7 with Defeat: Recover 2 out of 3 pills (ability) and +2 Damage (bonus)

- Solid 7 power is always nice to have
- Potential 9 damage (11 with fury) is great! 9 + 2 + Timber = teehee
- A great feature of Tsubame is her great "forking abilities". Lets say you managed to hit your opponent with Chan at a low amount of pills. Bam, 3 damage and your opponent is at 9. Assuming no DR/SoB/SoA is on your opponent's side of the field. You may proceed with a largely pillified Tsubame. If you are victorious in this attack, you get a 2HKO. Congratulations. If you lost, your opponent probably had to use a great number of pills to do this. In addition, you get 2/3rds back and your last two cards can probably sweep your opponents. Great in practice.
- If this cards works like the Vortex, you may be able to 0 pill Tsubame and get a pill back. In T2 survivor, this can be very helpful, or just bluffing in general. Although it may be a waste of Tsubame's talents

- 5* is quite a lot of space.
- Like the Vortex, if you NEED to this this round, Tsubame is at a disadvantage, as she has no power/attack manipulation. +2 damage and Defeat don't aid in the process of victory. Thus, Tsubame is generally better in the early rounds compared to the latter rounds so you have more time to reply with what happens (which varies based on your opponent's cards, naturally).
- Very small flaw, but some cards completely beat Tsubame at a very amount of pills, thus making her effects much less useful. These cards include Robb, Mona, Prince Jr to state a few.
- SoA ruins the fork. DR can make the fork non-existence. SoB is ok; just a bit less damaging.

Overall: 9/10 - Tsubame is probably one of the best forks in the game right now. She can basically verify victory on round 2 if your opponents have the right cards. She has solid power, high damage, and can live without her bonus or abilities (though she loves her ability). Still, watch out. SoA and SoB kill her, and make her defeat less useful. I like Kerozinn Cr over her, but she may replace Kuei for many people. Excellent card

Tuesday 30/11/2010, 01:16

Miss Tsubame!!

Saturday 06/11/2010, 21:44

This card is EXTREMELY powerful. (now they have kerozinn and this card unbanned?)
Lets run a couple of scenarios
1)You have Timber try a 1hko lose or win you end up usually winning. Okay fine scenario buy no one want a Timber in the deck.
2)You do a half deck with sakorhm. Lose with Embolt fury win with her for a 2hko, or lose and get all your pills back.
3)You do a half deck with Nightmare lose with Orlok win with Kolos or Tsubame with fury. (Kolos AND Tsubame!!!! NOT FAIR)
4)(perhaps the most unfair) Run a half deck with Vortex. Lose with 2 of them (1 needs to be fang pi so you get her bonus so it cant be 3 of them, and one needs to be C Wing.) Then overpill with her for one of the next 2 turns. And with 14 pills i think you would manage just fine.

-7 power is strong (stop hating on 7 power people)
-7 damage is almost unfair for a fang pi member
-Bonus for fang pi is usually weak but with her she has 9 damage!!!! that means 1hko with Timber or 2kho with defeat people or 2hko with EVERY SINGLE PERSON ON HER TEAM NO MATTER WHAT!!!!!!! (Chan/her is one of the best)
-Again with 9 power even 1 stars on fang pi can 2hko with her. thats almost impossible to defend against, also you cant beat this card because then they get there pills back and you still lose.
-Ability is top stuff. was unfair for the Vortex bonus and now it moves to a different clan. This is SO unfair of an ability i dont even know where to start.
-SOA? loses the ability (oh no now you just have to take the 9 damage) 
-SOB? win or lose i am giving you 7 damage or im getting pills back
-All stops? Even the new burdok seems weak versus her 7 damage is still amazing and all the others like Glorg will get obliterated.
-DR? okay that hurts but even if its Uranus this card does a respectable 4 and heck you could use fury to make it 6 if you lose you'll get your pills back. Also Uranus is banned. so just a spigahi will still make her a 6 damager.
-The art is GREAT. you wont get bored if you keep drawing this card again and again.

-Attack manipulation-This hurts as you have to spend extra pills to win. (overbidding is okay tho since you do 9 damage and if you lose you get pillz back)
-Power manipulation-This is her achilles heel. This can make her need many pillz to win. (good bluff opportunity tho if they use like 5 pillz then you get an extra and your 6 pillz up.)
-Attack manipulation and SOA cards. (Arkn, Hawk, jackie etc.) these cards make her lose her ability and they can beat her easily.

10/10 why not. This card has so many positives and almost no negatives. Her raw power matches almost Kolos and her ability is top notch. No other 9 damage card has this ability yet and that makes her amazing. Sure she has weaknesses but if you dont have an amazing reducer or SOA card she can make it almost impossible to win. She instantly makes your fang pi deck better, but why limit her? In a half deck shes can be almost unbeatable. As much as I hate to tell you this but I smell a huge ban coming up. (then again if she is banned just imagine t2 with her)

Friday 01/07/2011, 06:01

The market are toooooo crazy now a days. All of the cards prices sky rocketed. Its not balance anymore cause to play a game you can just get 9 clintz the highest I think and its tooooo low to reach the cards prices today.

Saturday 21/04/2012, 19:39

Lost Hog Entries:


I'm quite amazed at this woman's abilities and her skills. I am glad we have her in the Fang Pi Clang! I'm stun- utterly speechless- in fact. I did not suspect her to exceed over Kurishen, that old master. I know the man. I did not realize Tsubame until some days ago. When she blooms from the little girl (who I saw rarely when she was with Kurishen) to a dangerous woman bearing captivating skills. Kurishen really outdid himself; making a well fighter from his teaching. I was curious to HOW she was special though. What was it? I had to test her.

When I test her, I have to say, Tsubame can hold her own against some of our own fighters like Yu Mei and even Ryuichi. She uses her swallow like shurikens and her stamina seems to be pretty high as she dashes here and there across the fighting grounds of the monastery. She moves around in such haste like a bird zigzagging across the field against her prey. I was impress when I decided to put her against some of those Vortex members. I need to push her a little more.

When we arrived at the Vortex's headquarters. There were two guards, one of them was Sekutor. Tsubame was gone. She was able to take down Sekutor in one move and a swift moment that I did not notice. The armored looking soldier fell down fast as the strange C Wing nearby came in to assist. Tsubame was able to move behind C Wing before he opened fire. She toss her shurikens at the back. C Wing fell on top of the knocked out Sekutor, but a sudden figure came behind Tsubame. It was Dregn and Onyx. Dregn, the Leader of the Vortex, came into this?! I was dumbfounded as Tsubame was picked up by Dregn's bare hand. When those two Vortex figures came out of, I personally came int the fight along with Marlysa. I needed to make sure everything was safe, just in case something goes out of hand. Marlysa was the only one who volunteered. The two of us halt the two members, but I could recall a strong feeling sweeping over us when Dregn toss Tsubame past us. I can't describe it, but it gave us some power in our bodies. Tsubame was alright as the Vortex withdrew. Dregn just warned us not to set foot in their base again. Dregn carried his two knocked out allies as Marlysa gave Onyx a quick kick in the rump before they pulled back. Surprisingly, I think Tsubame gave us an edge- I do not know how. Marlysa confirm that she felt some strange energy flowing into her as well. I left Marlysa to take care of Tsubame as we head back to the monastery. Tsubame, however, was alright and walked perfectly fine.

When we arrive back at the monastery, I head towards Kurishen. When I ask him about the skill he taught Tsubame. He just smiled and laugh in a cheery way, saying, "Ace up OUR sleeve." I was stunned to hear the master say something as if he accomplished the impossible. Maybe he did.

All I can say, Tsubame is helping the Fang Pi Clang out. With whatever 'ace' she has in her sleeve, it's providing such assets to the group in numerous ways. I am still pondering how, or what Kurishen actually taught her... Then again, Kurishen is a master- he should not reveal such skills, only if necessary. I suppose he had his reasons for teaching Tsubame.

Lost Hog,
Creator and Leader of Fang Pi Clang

Wednesday 14/11/2012, 07:32

The game is no longer newbie friendly...
Inflation of the market is not being countered with a growth of "income" i.e. UR still gives out 5-15 clints per game. How do u expect new players to do anything ?
Ok, people might say, buy credits. But how many credits do you think they should buy to atleast get a decently priced card, over which they can base their whole deck ?
The older players are getting richer, by hoarding cards and manipulating the market, and leaving newer ones in the dust.
Trust me UR staff, u need to study economics of the real world a BIT.

Thursday 02/02/2012, 11:26

This is my favorite card period.

Sunday 04/03/2012, 23:26

ok ok so this is what happened. I buy for 20k clintz when it comes out, hoping that itll go up. price goes down to 10k and i sell it cuz i dont use that clan and i didnt think it would change much anymore. i quit for 2 years and come back. then i say wtf when i see 70k price :sneer:

Sunday 18/03/2012, 23:41

Good: ☑
Bad: ☐