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Izsobahd

The Vortex are not always at war! Sometimes they need to rest, celebrate their victories and design new weapons. That’s why the Negotiator’s role is essential and is also highly lucrative of course. Izsobahd vowed that one day he’d become Kha’alif, the supreme Negotiator, instead of the Kha’alif...

  • Released on Friday 14/01/11
    Common Card - Available at the Shop
    Illustrator: Vanoxymore
    You don't have this character in your collection.
    No mission
    Ability of Izsobahd:
    Stop: -3 Pillz Opp. Min 1
    If Izsobahd'S ability is cancelled by the opposing character and if Izsobahd wins his/her fight, the number of Pillz of the player controlling the opposing character is reduced by 3 Pillz up to a minimum of 1. If the number of Pillz of the player controlling the opposing character is lower than or equal to 1, then the ability has no effect.
    Bonus
    Defeat: Recover 2 Pillz Out Of 3
    If Vortex loses the fight, at the start of the next round the player controlling Vortex will receive 2/3 of the Pillz placed on Vortex, rounded down to the nearest unit, with a minimum of 1.

    At level 1: min 232 Clintz
    At level 2: min 250 Clintz
    At level 3: min 233 Clintz
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Vortex

In a distant future, a prophet revealed to the menacing Dregn that an alliance of the descendants of the Clint City Clans would bring about the downfall of his evil empire and an end to his reign of terror. To put a stop to this defeat, Dregn has sent his best fighters to eradicate the problem at its source, that is 10,000 years earlier, at a time when the clans are at their most divided.

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First development of the 3 of this character’s different developments:


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