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r Eggman

Released on Friday 25/02/11

When the meteorite fell on the zoo, all the humans abandoned their posts and for a while, it has to be said, chaos reigned. Fortunately, Eggman the walrus was there to take over the role of zookeeper. Bit by bit, he's established himself as the Law West of the Clint River, although he still dreams of becoming a Sentinel, just like his idol, Copper.

First development of the 4 of this character’s different developments:

  • JungoEggmanpicture
    2Ability unlocked at
    1+2 Life
  • JungoEggmanpicture
    3Ability unlocked at
    2+2 Life
  • JungoEggmanpicture
    6Ability unlocked at
    3+2 Life
  • JungoEggmanpicture
    7Heal 2 Max. 12
    4+2 Life

Ability of Eggman:

Heal 2 Max. 12

If Eggman wins the round, at the end of each of the following rounds the player controlling Eggman will earn 2 Life point(s) if he/she has fewer than 12 Life points. If the player controlling Eggman has 12 life points or more, the Heal effect is not triggered.



+2 Life

If Jungo wins the fight, the player controlling Jungo will win 2 Life points at the end of the round.

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68 comments about Eggman

Friday 25/02/2011, 11:22

Eggman is a reference to the song "I am the Walrus" by the Beatles. Rate green so people can see :thumbsup:

Friday 25/02/2011, 18:08

Beatles reference more likely than sonic reference.

I am the Eggman...
I am the Eggman...
I am The Walrus! Koo-koo-ka-choo, koo-koo-ka-choo.

Kids these days and their rap music and their justin beiber and their Lady gaga and all the other bad musicians.

Friday 25/02/2011, 18:19

Eggman - An ELO superstar? :*:
Stats at final level: 4*, 7/4, Heal 2 Min. 12.

+Decent Power
++4* Powerhouse, room for Askai, Ongh etc.
++Best heal ability in game to date.
+Makes Jungo even more threatening in elo.
+A plus life bonus.
++Replacement for currently banned Askai and Ongh.

-Low 4 damage.
--Bonus slightly stops ability from being used to full potential.
--SoA makes him less of a threat, obviously.
-The Beatles reference :P

Overall Rating: 8.5/10
Eggman is just what Jungo need, a solid 4* with an awesome abiltiy. His heal is very strong, and is hard to stop, seing as though he has 7 power, which is great to have. The downsides are low damage and bad ability/bonus synergy. A card like Eggman would be super OP in Freaks or Skeelz. Overall amzing card to use. Jungo is gunna be seen alot in elo.

Friday 25/02/2011, 11:30

7 Power
4 Damage
Heal : + 2 Life Max 12

Great Card , The First To Have Heal 2 , and the first to have a maximum of 12 ! Although witht he new elo rules of 15 life , this may not be as good , but he is a force to be reckoned with !

Goods :
Solid 7 Power , helps in high and low pill battles which is helpful in most elo situations
Decent Damage , does 2HKO with Nahema and the life drainers Jungo has which makes this good in DM
Ability Is Great With Bonus , this helps very much , used in round 1 or two and your opponent loses 2 damage for the next rounds , unless you hit the max 12. Also provides a good combo of aggman winning first round , losing 2nd , bluffing a high damage card on 3rd and beating your opp on fourth round !
Bonus , as mentioned earlier helps very much when combined , also giving you the advantage of 14 life in the first round if won with Eggman.

Cons :
4 * , i dont find this much of a con , due tot he fact if you are experienced you can easily find the space to keep a four star card especially with the power of Eggman.
His Name , yeha this is a stupic con , but his name makes him sound like a superhero , and at level 1 he looks like a Saber tooth tiger !
Low Damage , for a four star , 4 damage isnt great , but with the help of ability bonus and power , it isnt too bad.

Ratings :

Power :
8 / 10

Damage :
6 / 10

Ability :
9 / 10

Bonus :
8 / 10

Combos :
8.5 / 10

Pros :
9 / 10

Overall :
9 / 10

Thanks for reading and i hope you enjoyed the review , i hope to do more , and please rate green to keep me seen ! i Pute effort into thse liek any other reviewer , please dont hate on me . Thanks

Friday 28/06/2013, 21:56

Review for Eggman:

-Goo Goo G'ability
-Goo Goo G'Deception
-And simply Goo Goo G'joob

-Doesn't have enough power to get the ability through most of the times
-Competition for the 4* spot
-Nyema does almost the same amount of heal for 1 less star

Rating: 6

Curse you UR!!!!! It's so hard for reviews to reach high ratings when you make such good references! But I digress, this is a review anyhow isn't it? Eggman, the extra life card that is amidst an extra life clan. A little redundant isn't it?

Heal 2 Max xx is a great ability. Plus, with that bonus you can heal 4 any round you win afterwards. His has a max of 12 also which is nice. Overpowered isn't it? A little too good to be true huh? See what separate Eggmans from Eddie and other Heal cards is the ability to win. Now 7 power isn't bad at all. If he were 8 powered he would probably have to be 5* or end up getting Elo banned. But with all the different bonuses and abilities out there these days Eggman lacks the punch to get his ability through. He also has competition for the 4* spot. Personally I prefer Buba (mono), Moegura, Benicio, and Niva before Eggman.

Then there is the redundancy of the healing. Is it really necessary to heal that much? There is a max also, so if you reach that max and the opponent has a heavy hitter they may be able to win by saving their pillz till the last round. If you want that healing, you can go down a star to Nyema. Same power, pretty much the same in lifegap, plus you can heal well past 12 with her.

Eggman can have his purpose though. I like using him early as with most Heal cards. Try not to overpill with him unless you're confident you will win and they will pill close to how much you did also. You can throw in 3 or 4 pillz and perhaps your opponent will overpill or not pill at all hoping you overpilled. Then, if you have a Radek or Buba or someone who can win another round you usually win. Sounds easy enough but believe me; I tried this for a while and it works too little to make it more viable than your typical mono or half Jungo deck. Your best bet when using Eggman is winning by timeout since your opponent will think of The Beatles, realize how long it's been since they just sat and listened to them, and then completely forget to play. I won a battle without the opponent moving in the first round and i wondered if that was the reason.

Thursday 19/04/2012, 00:03

~Eloxia Reviews~
Eggman 4* 7/4 Ability: Heal 2 max 12.

♥-Really amazing ability, meshes extremely well with his +2 life bonus.
♥-stat's are decent.
♥-Nice art
♥-Beatles refrence

♥-SOA makes him useless
♥-Low damage.

Overall I give him a 9/10. He is a really good addition to Jungo.

Friday 01/04/2011, 09:10

Want to see Eggman 's full Artwork?
:thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:

:*:Please rate up so everybody can find this easily:*:

lvl 1: http://1.bp.blogspot.com/-Y3u46zHJxZs/TYfeKv7JPbI/AAAAAAAABVg/pbuEakKejFE/s1600/Jungo_EGGMAN_01-copia.jpg
lvl 2: http://4.bp.blogspot.com/-JFPAqdjko5Y/TYfeKSv1aHI/AAAAAAAABVY/SzGdgawKcpI/s1600/Jungo_EGGMAN_02-copia.jpg
lvl 3: http://1.bp.blogspot.com/-sXY5NcndnTE/TYfeKG_L2dI/AAAAAAAABVQ/4hFeIH_KYXQ/s1600/Jungo_EGGMAN_03-copia.jpg
lvl 4: http://1.bp.blogspot.com/-xRedkco0MPU/TYfeJlhxe1I/AAAAAAAABVI/yYOYFWyQK6s/s1600/Jungo_EGGMAN_04-copia.jpg

John Sein Arts Site:

you can also see John Sein's Creations here from old to new(John Sein)

Wednesday 16/03/2011, 03:45

My first review on a card, hope it goes well:


- 7/4 for a 4*card is a nice staple.
- Ability of Win: Heal 2 Max 12 (Wow a lovely addition to my deck since most of my losses are by just a few lives that Eggman could of regenarated. Great card to bluff with too.)
- 4 dmg may seem like a Con, but most of the Jungo cards are weak hitters, so he fits fine with the dmg. (Cause he can create a life gap against Dmg reducers with ability and bonus.)
-Can stop the Freaks bonus from killing you
- Beatles reference. You gotta love those.:thumbsup:

- Gold card means he will cost more. (It's gonna be worth every Clintz though.)^__^
- No atk/pwr manip. (Fix that with a Leader if you aren't going for ELO)
- Relies on using his ability, so SOA cards would kill the point of this card.
- Cards that can go and OHK you will easily kill you and prevent Eggman's Ability from even going off.

A regen card for Jungo is just what Niva ordered. Pairing up Eggman and her, that can be a deadly combo, espically if you add Pengh, (Nyema for insurance gap) and a brute attacker like Askai or Nahema to the mix. Just make sure that you can work a deck around his ability. 9/10

Saturday 21/07/2012, 21:27

After a few more heal cards have been released, I felt like doing a review off Eggman. So here.

Eggman - 7/4 Ability: Heal 2, Max 12.

- First off, he has a somewhat decent power of 7, helping that ability to go through.
- The ability itself is amazing, healing 2 points whenever you drop below 12.
- His damage of 4 plus his bonus can still cause a gap of 6 whenever he loses his ability.

- That 7 power might not be enough to cut it, especially when unsupported and faced with power/attack manip.
- Without his ability he is a pretty mediocre card.
- His ability has a very bad synergy with the clan as a whole. With heal, gaining life is a bad combo, due to the maximum.
- High competition in ELO. I'd much rather use Niva, Benicio, Buba in mono, even Psylo over him. And then, especially if you have a 5* in (which I would recommend), there's no room for him.
- Snowflake, anyone? The same everything, but a star less?

6/10. I think this card could have been great, but he has too many flaws and too much competition to be used competitively. Even without the resources for Niva, Psylo and Benicio are both budgetable options.

Tuesday 29/01/2013, 13:09

let's wait if he'll become a Sentinel