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c Katrina

Released on Friday 21/10/11

Most of the Rescue clan are very rational people who swear by modern medicine. Nonetheless they cannot deny that, by simply placing her hands on people, Katrina can cure illnesses that science barely understands. And if you really wind her up, she can project this energy in a particularly effective way!

First development of the 2 of this character’s different developments:

  • RescueKatrinapicture
    2Ability unlocked at
    2Support: Attack +3
  • RescueKatrinapicture
    4Protection : Damage
    5Support: Attack +3

Ability of Katrina:

Protection : Damage

The Damage of Katrina cannot be reduced by an opposing character while the Protection ability is activated.



Support: Attack +3

Rescue’s attack points are increased by 3 points for each character belonging to Rescue’s clan and who is part of their team. Remember that Rescue is also taken into account.

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23 comments about Katrina

Thursday 27/10/2011, 06:02

Oh I get it!

Her name's Katrina and just like the hurricane this cards a disaster :D

Saturday 22/10/2011, 03:18

''I think this card is actually decent''

Instant down vote by at least 100+ T2 players.

Tuesday 13/12/2011, 21:33


The first time I had a top1 comment the UR staff erased it.
There were no bad words, I didn´t say anything bad about other players and I didn´t ofend anyone.
So could you explain why my comments are ALWAYS erased but some other people can say whatever they want and nothing gets erased?
Why do I even bother?

Sunday 11/08/2013, 08:14

Does anyone else think that Rescue really needs a pill manipulator? Does anyone else think that Rescue needs a replacement for Elvira since she was the only pure SOA of Rescue? Well, I don't think staff will give us our SOA back, but what they COULD do in the mean time is give Rescue a three star pill manipulator, something like a 8/2 or 7/3 -/+ 2 pillz OR maybe even a defeat card like a 7/3 or 6/4 defeat: -/+ 1 pillz or a 7/2 or 6/3 defeat: -/+ 2 pillz. I honestly feel like these would be excellent new Rescue cards that wouldn't be too overpowered, maybe the defeat: +/- 2 pillz cards are asking a bit too much, but if Junkz can have a card like Tremorh, I think that Rescue should be able to have a similar card with slightly lower base stats. That's enough of my rant. Hopefully this will get rated up enough so others can see. Thanks for taking the time to read this guys.

Wednesday 04/01/2012, 04:05

This card isn't so bad and she definitely has more purpose than Travis Ld that everyone so blindly admires. Her main focus is DR cards and when you think about it most people don't put many pillz into a DR.

Wednesday 30/05/2012, 03:30

Are we all looking at the same card right now??
Katrina is a beast (AND NO I AM NOT BEING SARCASTIC!!)
So let me give you the run down on how to use her:
She has a base of 4 power and protected 5 damage. So with her bonus she becomes 16 attack no pillz.
This means most cards will have to pill atleast 1 or 2 pillz. Most people expect her to lose due to her low power, but if you toss on a pill or two she gets the upper hand and deals that wonderful 5 damage. She can KO with a good amount of her clan furied and un-furied. I think people underestimate her and that can be used to get an easy 5 damage.
Guys she is only 2*! That means you can't go wrong with her, not to mention some of the so called "better" 2* cards are banned often and can be quite pricey.

Friday 11/10/2013, 17:26

Protection: Damage

-Obviously, 5 protected damage.
-Is good at calling bluffs, especially no-pill DRs.
-Will also make your opponent think twice before going first with DRs, for some mindgames to your advantage
-a free or low-cost win with Katrina (with the Rescue bonus) will open up an opportunity for KO combos with characters such as Reeve, Sledg, Cliff and Ghoub (as well as furied Aurora, Hax and Campbell among others outside of elo)
-Can create unexpected KOs by high-pilling, maybe even with fury. 7-damage with a 2* is great.
-Can be used to bluff, although most other Rescue characters do it better. at 4+12 = 16 attack, she can hold off 2-pilled 8 power opponents.
-Not affected by SoA if it's not paired with DR.

-Terrible power (duh). 4 power is really bad. This is somewhat remedied by the Rescue bonus in low-pill fights, but 4 power is still terrible.
-SoB will destroy her. Without her +12 atk, she's as good as dead, as the only thing she has is 4 power... although you could go for a surprise furied KO once you've got your opponents thinking that, it's still difficult. The same goes for opponent's atk manipulation characters, as well as - opp power characters to a certain degree.
-IMO, she has very tough competition from every other 2* in the Rescue clan

Conclusion: Although Katrina has some niche uses with a scary damage of 5, 4 power just really doesn't cut it. She is able to do all the things a regular Rescue could -- bluff and suck away at the opponent's pills, and be able to win low-pill fights easily, but, pretty much every other 2* has MORE utility as it is much easier for them to actually win a battle. While we have Krash, Sue, and Steve, she will find very few chances to shine in an environment that is filled with high-power cards, powerful attack manipulation, and two SoB clans.

Overall Rating 4.5/10

Saturday 17/12/2011, 03:19

I have to admit, she's not the -worst- card. Let's remember Sunnygoat, Ogoun Kyu, and Robin.

Sunday 29/01/2012, 18:42

I have no idea why this card is so cheap

No.... It definitely sucks.

Thursday 11/07/2013, 08:43

Level 1: KAME....HAME...