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l Valentina Ld

Released on Friday 25/11/11

Valentina Ld has never been afraid of anything. When she joined the Clint City police force, she tried her best to make a difference but her colleagues’ corruption cost her an eye and would have cost her her life if Copper, who’d had his eye on her for a while, hadn't intervened. So now she’s putting all her energy into serving the Sentinel clan and can finally Protect and Serve!

First development of the 3 of this character’s different developments:

  • SentinelValentina Ldpicture
    2Ability unlocked at
    1Attack +8
  • SentinelValentina Ldpicture
    4Ability unlocked at
    3Attack +8
  • SentinelValentina Ldpicture
    7Revenge: Damage +2
    4Attack +8

Ability of Valentina Ld:

Revenge: Damage +2

If a character belonging to the same team as Valentina Ld loses a round, in the next round the Damage of Valentina Ld will be increased to 2



Attack +8

Sentinel's Attack points are increased by 8 points. (Remember: Power * Pillz = Attack)

84 comments about Valentina Ld

Saturday 26/11/2011, 05:57

Valentina Ld:
Ability: Revenge: Damage +2
Bonus: Attack +8

-7 power is completely acceptable. No complaints here.
-4 damage is stable for a 3*, and a potential 6 damage is just amazing.
-Attack manipulation certainly helps her out a bit.
-SoA isn't much of a problem, as she still has solid stats without her ability. Against SoB, she still has 7 power. Woahhh!
-She's definitely the most solid 3* for the Sentinel at the moment, so I'm very impressed.

-Revenge is predictable, and a downer to get off. It's not like you're going to draw Melvin every time, or want to lose against every card. It's just not practical for a Sentinel card.
-Against power manipulation and other attack manipulation clans, as always, you'll have a problem. But I'm sure you'll find your way out of that situation.
-LOTS of competition. Dayton, Flinch, John, Luis, Martha, and Melvin are all viable options for most Sentinel decks. However, she downright replaces Dayton, Flinch is stop, John and Martha are only playable in mono, and Luis has low damage. So that just leaves Melvin. I'd say that leaves a lot of room for Valentina Ld.

Overall rating: 9/10
Maybe I'm being overly generous, but what can I say? She's a really good card. With solid 7/4 stats, and a potential of 7/6, Valentina Ld is the most solid 3* for the Sentinel, as I have already said. Not to mention, she beats out almost all of the competition, unless you're playing mono, and even then, I'd use her over John. She definitely gets one of the first picks when it comes to making a Sentinel deck, and for that, I'm very impressed with her.

The Sents are coming back!!! :*:

Sunday 11/11/2012, 21:32

That was too close! You were almost a Jiff sandwich!

Saturday 17/12/2011, 20:23

I love this card! ^__^

A few days before she came out, I remember saying how Sentinel's need a solid three star card as Melvin, their most staple 3 star in a split deck costs12k clintz and at the same time, wasn't that amazing. Long behold, the UR staff finally releases a solid three star Sentinel card that can work well in both a split or mono deck. After her release, I knew I would have to get her if I ever planned on using a decent Sentinel split deck for ELO.

The day she was released, I immediately started doing her missions. After the easy 35 rounds of victory which only took about half an hour, I was beginning to think that I would have this amazing addition to the clan in no time. Then the second mission came along....

For most of us non UR experts (including myself), winning 5 times in a row in survivor mode is NOT easy. It took me hundreds of tries along with ruling out many different clan decks. I first entered using the same Sentinel deck I made for the last mission but shortly realized that many people are using Nightmare/ Piranha/ Montana decks that will clobber them fairly easily. After hundreds of times playing survivor, my record was 2 wins. At that point, I was near giving up and moving on....

A few weeks later, I had a random urge to want to get better and be able to at least get 3 wins in Survivor mode. At this point it wasn't even for the mission; it was just to know that I was capable of beating 2 measly victories in a row. After countless trial and errors with many split decks, something drives me to start making mono decks. Immediately, I begin to realize that in certain scenarios mono decks are actually a bit more in sync with each other. Although you don't get the opportunity to use the four best cards from two clans, you learn to make due with some of the lesser cards of a same clan but get a guaranteed bonus every match (aside of when against sob opponents).

My game winning deck in survivor was composed of all Jungo cards. To my surprise, my typical strategies worked well with the clans playing style. Out of no where, I was able to pull off 5 wins in a row! :eek:

Surprised and overjoyed after the 5th win, I realized that I still had some time left to attempt to finish Valentina Ld's missions. I then reorganized a mono Sentinel deck and began the 20 fights to win mission. At first, I couldn't figure out how the Sentinel style works. I would only win 1 out of 4 rounds with them if that. At 7 wins I thought the fights mission would take forever... After that, I looked up every card in the clan then made some adjustments. Afterwards, I breezed through the rest of the remaining 13 fights as if it was nothing.

Finally, I got to the last mission. Although the last mission is fairly easy, 250 damage takes some time to inflict especially if you're averaging 7 damage per fight (maybe a bit more but for every loss taken into consideration, 7 seems fair). After getting to 110 damage, I was fed up with random fights and began partaking in solo mode. The mission seemed to go a lot faster and in no time I finished it :-d

After that, I received Valentina Ld, the most staple 3 star Sentinel! I love this card because she has amazing stats but at the same time required a lot of work to achieve. Through doing her missions, I have learned to appreciate mono decks a lot more than I would have done in the past, learned to play with multiple playing styles. All in all, this card provided me the experience to play with a clan I thought was dead and taught me that even less noteworthy cards can pack a punch :thumbsup:

To this day, I am still using a mono Sentinel deck (although I sometimes alternate at times) as I have finally began to grasped their playing style which I never would have been aware of if it wasn't for Valentina Ld. :love:

Friday 25/11/2011, 13:32

lvl 1 power 2 damage 1
lvl 2 power 4 damage 3
lvl 3 power 7 damage 4 ability revenge damage +2
rate green so others can see :thumbsup:

Saturday 26/11/2011, 10:04

need to release wesker for Nightmare or ghiest

rate up ^__^

Tuesday 06/12/2011, 07:07

im gonna be sad the day i replace Dayton with her... daytons been there since the beginning man... :depressed:

Monday 01/10/2012, 14:47

Secret Mission - Inflict 60 Damage, Win 5 Credits :)

Thursday 04/10/2012, 18:12

Valentina Ld
3** 7/4 Revenge: Damage +2
Despite the flak that all Lds attract, Valentina is one of the most stable 3** the Sentinel have . perhaps Martha and John beat her , but only in mono . she outright replaces Dayton .

also a great reference to jill valentine from resident evil . currently playing the gc port of nemesis . already ruined 2 pairs of underwear .

Monday 01/10/2012, 03:35

whoa whoa whoa. whoa. look closely at level 2. she has a prominent and clear bulge

Saturday 17/05/2014, 00:31

She's basically Uma except Uma is Berzerk and uncommon while Valentina Ld is Sentinel and legendary

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