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u Nancy

Released on Friday 23/03/12

A building up in flames is no laughing matter even for a heroic member of the Rescue clan. Nancy never wants to leave any one behind and as a result has very nearly lost her own life on a number of occasions. So having realized she needs more than just courage and good luck on her side, she’s designed herself a special suit that allows her to rescue people in the most perilous of situations.

First development of the 4 of this character’s different developments:

  • RescueNancypicture
    2Ability unlocked at
    1Support: Attack +3
  • RescueNancypicture
    4Ability unlocked at
    2Support: Attack +3
  • RescueNancypicture
    6Ability unlocked at
    4Support: Attack +3
  • RescueNancypicture
    7Confidence: +1 Life Per Dmg.
    5Support: Attack +3

Ability of Nancy:

Confidence: +1 Life Per Dmg.

If a character belonging to the same team as Nancy wins a round, in the next round the player controlling Nancy will win 1 Life points for each Damage inflicted by Nancy to the opposing player



Support: Attack +3

Rescue’s attack points are increased by 3 points for each character belonging to Rescue’s clan and who is part of their team. Remember that Rescue is also taken into account.

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16 comments about Nancy

Saturday 24/03/2012, 14:57

Rate green if you thought it was just a guy named Nancy:-d

Friday 23/03/2012, 16:55

oh hey another firefighter, give it time and you will be able to make a full firefighter deck

Wednesday 27/06/2012, 02:34

seriously? just ... seriously.
people complaining about confidence on a Rescue clan card.
how hard is it to win a round with +12 atk? Honestly....

and as for 'its predictable', yes maybe it is. but what are they gonna do about it? SOA ... ok, now the abilities of my OTHER Rescue are fine. DR ... oh noes, i only get some life back, at the cost of 1 or 2 pills because i bluffed with it.

something people always forget ... if a move is predictable, SO IS THE RESPONSE. Dont go all out on a card like this if they have a DR or SOA ... bluff, turn predictable into a surprise.

Monday 09/04/2012, 02:24

The next Rescue card should be a health inspector or a garbageman.:-d

Friday 23/03/2012, 18:36

Nancy 7/5 confidence +1 life per damage
I don't think she's OP, confidence makes her very predictable, so it's easy to just drop your DR or soa, when time is needed. As competition goes:

vs Aurora: Aurora is a lot more solid, because you can play her anytime you want, gap of 8 vs 10 and 10 vs 14 with furry isn't that big of a difference, when you take the shakiness of confidence into consideration - you will be hitting full gap with Aurora much more often, than you will be doing that with Nancy.
Aurora > Nancy

vs Cliff: Nancy simply can't compete with solid damage, combined with soa, also revenge is much easier to hit than confidence and you can play a lot more mind games with it, + Cliff is better against soa.
Cliff > Nancy

vs Hax: Hax is designed to dominate your opponent, but 5 damage isn't really what you usually want from your 5*, not in T1 and Elo at least.
Nancy > Hax

vs Marco Cr: Marco Cr > Nancy

vs Pastor: again, Pastor is much more solid card, witch puts opponent to a very unpleasant decision - no one want's to easily let 6 damage through, but on the other hand - no one want's to pill just for 2 damage Nancy just can't compete with mind games this guy brings onto the table with him.
Pastor > Nancy

So yeah - OP? Not really. She's a solid card, but +1 life per damage isn't really the ability you usually want from confidence cards - you either want them to get some advantage to win (like Wesley) or you want them to reduce your opponents damage/gapping potential. She'll probably see some play, but nothing groundbreaking/ better that there already was. Her starting price is pretty low so she probably will be the choice for those who like Aurora, but can't afford her.

7.5/10 - decent card.

Monday 18/02/2013, 17:55

this card is extremely underpriced.... if u think carefully ull find out that she must be a staple for any Rescue deck! amazing ability with potential life gap 14!!! plus works greatly with other members like Aurora :thumbsup:

Saturday 24/03/2012, 22:03

I love getting random good, expensive cards in New Blood or Elite packs.

This is one of the cards that i'm happy I got.:thumbsup:

Tuesday 03/04/2012, 02:38

Time to give a late review for Nancy :dork:

-The ever beautiful 7 power is welcome in the doors of Rescue and 8 is rare with only Gordon and Hax being able to reach or surpass it but with courage on.(Alec Cr is banned)
-5 damage equal to Aurora's and Hax's, 1 less than Pastor, 3 less than Cliff's , that's decent for Rescue
-Her ability is very nifty for the clan's synergy with all the DRs and life gappers plus the 2 utility ladies, Elvira and Lea but are sadly banned often, you'll see at least one of them banned for the week.
-Bonus helps her in winning only destroyed SOB clans, Montana and Power Manip cards with Attack Manip as well.
-I like her last form alot :grin:

-Easier to activate Revenge because of the DRs they have and still its predictable and if your open has a DR or an SOA , bye bye Nancy.
-Other 5 stars easily overshadow her namely 3, Aurora,Cliff and Pastor
-5 stars is big and as I said she's overshadowed by her competition and for some maybe Anita would be better for the less stars in ELO
-SOA clans,SOB clans, Pussycats (cough* Lucy) really devours Rescue based on my experience and she does nothing to counter this, they only have certain cards to counter these, Buckler for PC , Lea for SOB clans, and the stop cards for SOA clans, with Glosh as the main used and the other two, Beverly and Vinny hardly have play time.

Final Grade 7.5-8/10
I won't give her a low grade just because she isn't the best ELO card I only do that when they're 3 stars and 2 stars since those low star cards are mainly meant for ELO, she definitely makes Rescue a much more fearsome clan in Survivor type 2 because of their ability to do insane life gaps and force out pills which are of the essential factors in Survivor. If you will use her for ELO, then that's fine, she's not all that bad plus she might become cheaper than all her competition besides Cliff which may make her a better alternative to Aurora for those with low money. :kawaii:

P.S. for those planning to use her for this week or maybe next, think about all the Roots scattered while Krazan Ld is available, Jeena and Yookie will definitely kill her.

Sunday 11/08/2013, 08:06

Does anyone else think that Rescue really needs a pill manipulator? Does anyone else think that Rescue needs a replacement for Elvira since she was the only pure SOA of Rescue? Well, I don't think staff will give us our SOA back, but what they COULD do in the mean time is give Rescue a three star pill manipulator, something like a 8/2 or 7/3 -/+ 2 pillz OR maybe even a defeat card like a 7/3 or 6/4 defeat: -/+ 1 pillz or a 7/2 or 6/3 defeat: -/+ 2 pillz. I honestly feel like these would be excellent new Rescue cards that wouldn't be too overpowered, maybe the defeat: +/- 2 pillz cards are asking a bit too much, but if Junkz can have a card like Tremorh, I think that Rescue should be able to have a similar card with slightly lower base stats. That's enough of my rant. Hopefully this will get rated up enough so others can see. Thanks for taking the time to read this guys.

Monday 16/04/2012, 20:28

Uuhhh...last level is Samas from Metroid?