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Michael

When his ability to channel solar energy became apparent, Michael reacted in his usual calm and measured way. But it has to be said it's a whole lot more exciting making balls of fire than playing the role of a magician in Caverns and Creatures. And now there’s really no holding Michael back!

  • Released on Friday 20/04/12
    Rare Card - Available at the Shop
    Illustrator: -Merci-
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    No mission
    Ability of Michael:
    Courage: Power +3
    When played first in the round, Michael's Power is increased by 3. If Michael is played second in the round, their Power is equal to the amount shown on the card.
    Bonus
    Protection: Ability
    The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

    At level 2: min 37 373 Clintz
    At level 3: min 31 391 Clintz
    At level 4: min 29 741 Clintz
    At level 5: min 37 134 Clintz
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Skeelz

In the Skeelz Academy, all subjects are given equal importance. Whether it’s the art of combat, mastering Space and Time, controlling the Mind, Nature studies or Death exploration, nothing is discounted. And to ensure the same tolerance reigns in the streets as in their Academy, the Skeelz are putting their neutrality to one side for the moment to bring about peace...through the force of their punches, of course.

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First development of the 4 of this character’s different developments:


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