logo Skeelz

r Michael

Released on Friday 20/04/12

When his ability to channel solar energy became apparent, Michael reacted in his usual calm and measured way. But it has to be said it's a whole lot more exciting making balls of fire than playing the role of a magician in Caverns and Creatures. And now there’s really no holding Michael back!

First development of the 4 of this character’s different developments:

  • SkeelzMichaelpicture
    5Ability unlocked at
    4Protection: Ability
  • SkeelzMichaelpicture
    5Ability unlocked at
    5Protection: Ability
  • SkeelzMichaelpicture
    6Courage: Power +3
    5Protection: Ability
  • SkeelzMichaelpicture
    7Courage: Power +3
    7Protection: Ability

Ability of Michael:

Courage: Power +3

When played first in the round, Michael's Power is increased by 3. If Michael is played second in the round, their Power is equal to the amount shown on the card.



Protection: Ability

The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

Browse 43 Market offers

63 comments about Michael

Saturday 21/04/2012, 04:48

Everyone who appreciates the art post a thumbs up to give UR a message about getting more art like this. :thumbsup:

Saturday 21/04/2012, 23:04

Caelus's Student Review Log

Student Number 1337


I remember back when I was young, we only had rocks to play with... well, most kids had rocks. I had innate magical powers (which tend to go hand in hand with rocks anyway). We played games with the rocks, we tossed them at each other (easier to do when you have magic on your side). Yet, all these 'board games' and 'video games' have been cropping up over the years, mostly rock free. I even got the see the birth of 'Caverns and Creatures' when a young mister 'Gijax' attended my fair academy many decades ago, and the system of running a world with the toss of the die was so very interesting when compared to what I grew up with. I've tried to get into these things, but the only game I'm really good at is darts. But I digress. I believe I was going to speak of our newest student, Michael, who's recently given up table top gaming in favor of actually becoming a supernatural being in his own right.

Unlike most students, Michael handled his new powers like a pro. He didn't get scared, unleash them on the neighbor kid, or even go mad with power. He kinda just kept cool. We didn't even get word that he had the ability to harness solar energy and release it as he saw fit, until he'd been acquainted with the power for almost two years. He'd made sure not to do anything rash.

When we finally recruited him, after a sneeze on the subway left Cley with a few less hairs on his head then before, and he learned how to control his power and was free to do with it as he pleased... It proved to be a bit much for a boy who's love for the role-playing genre had been tempered all of his life. I'm not sure if he's really just excited that he can destroy most things with a single thought now (because, admit it, that's awesome), or the stored up energy from two years of being passive is just bursting out, like water from a broken dam. Either way, I hope to curb him back to his usual, calm self over time.

Former Headmaster of Skeelz Academy

Friday 20/04/2012, 11:50

Okay I'm going to beat the rush and do a proper review of this card.

Michael - 7/7 with courage: power + 3 (ability) and Protection:ability (bonus)


-Potential 10 power. Nice. Bangers Ulu Watu and All Stars have a new card to be worried about.
-big 7 damage (9 with fury) can 2hko with a fair few things, including Jay without his ability - surprise them!
-bonus means that the extra power is here to stay!
-with Caelus Cr banned, I would say this is the strongest 5* option Skeelz have right now.


-courage is predictable, of course. But 7 power is nothing to sniff at, so you can use him going second if you need to.
- All stops, I guess? but not many will beat 7/7 pill for pill. Just watch out for Burdock
-One more damage would have been excellent. a lot of the more used Skeelz have 2 or 4 damage - Sandro, Sasha, Redra, Praxie, chiara, Manfred, so on, so on.
-5 stars is a lot, but, you can't really complain.

Overall 9/10. I think Urban Rivals has done Skeelz a favour here. This is a great 5 star card. I'm not sure if it will completely replace Logan or Tomas for ELO play but for me personally it will. It has definietly given Skeelz smoe more T2 Beef.
Hope you found this review helpful!

Monday 23/04/2012, 11:33

yes , Michael ability is courage based... but as you can see, he came from the clan of SOA proof. so even if his ability is so predictable... you cannot stop it. Except for all stop cards, but the highest power of an all stop cards that can be encountered by Michael is 7 which is Burdock and all you have to do is use more pills than your opp. and 7 damage pays it out....
this i tell you.... Michael 's abbility is the best courage based ability.... just prepare with some power manipulation cards like Olga Fei and Spyke ........ and of course DR's

Friday 18/05/2012, 01:35

You wanna talk about Overpowering? Make a OHK Vortex, thats overpowering

Sunday 11/11/2012, 05:58

Sunny D taste the power of the sun.

was especially what i thought in my head when he took a few of my characters down when i fight him

Friday 22/06/2012, 09:20

I like how Michael and Thomas look like they're battling when theyre next to each other in a deck. :dork:

Sunday 03/02/2013, 15:42

Hey, did Ace survived to Akainu attack ?
This guy is totally like Ace : calm but strong.

Sunday 19/01/2014, 02:56

I looked at literally all the artwork on UR and i have 2 give props 2 -Merci- ... HE IS THE BEST UR ARTIST EVARRRRRRRRR! Also the card is really...Really ....REALLY! good probably 2nd best of the Skeelz after Caelus Cr. 9001/10:*::*::*::*::*::*::*:

Sunday 28/12/2014, 09:32

I feel a Cr coming ...